🔧 Make shaders compatible with GLES
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@@ -99,7 +99,7 @@ uniform vec2 uSize;
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uniform float uPadding;
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// On GNOME, we set iTexCoord to be an alias for the cogl variables.
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vec2 iTexCoord = cogl_tex_coord_in[0].st;
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#define iTexCoord vec2(cogl_tex_coord_in[0])
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// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
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vec4 getInputColor(vec2 coords) {
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