🔧 Revert wrong commit
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+3
-5
@@ -214,17 +214,15 @@ if (utils.isInShellProcess()) {
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vec2 offset = vec2(dFdx(scratchMap), dFdy(scratchMap)) * uProgress * 0.5;
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cogl_color_out = texture2D(uTexture, coords + offset);
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// Hide scratched out parts.
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cogl_color_out *= (scratchMap > uProgress ? 1 : 0);
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// Add colorful flashes.
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float flashIntensity = 1.0 / FLASH_INTENSITY * (scratchMap - uProgress) + 1;
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if (flashIntensity < 0 || flashIntensity >= 1) {
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flashIntensity = 0;
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}
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flashIntensity *= cogl_color_out.a;
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// Hide scratched out parts.
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cogl_color_out *= (scratchMap > uProgress ? 1 : 0);
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vec3 flashColor = vec3(${color.red / 255},
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${color.green / 255},
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${color.blue / 255}) * ${color.alpha / 255};
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