This commit is contained in:
Justin Garza
2025-01-14 05:29:43 -05:00
359 changed files with 14577 additions and 13559 deletions
+408 -387
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@@ -1,503 +1,524 @@
[
{
"Arabic": [
[
"fawaz27000@hotmail.com",
"fawaz006",
68
],
[
"dabsantamer@yahoo.com",
"tamer dab",
7
],
[
"yamen.malik2@gmail.com",
"Yamen Malik",
7
],
[
"hamzah.abusamak@gmail.com",
"bonbonboi",
5
]
{
"email": "fawaz27000@hotmail.com",
"full_name": "fawaz006",
"change_count": 64
},
{
"email": "dabsantamer@yahoo.com",
"full_name": "tamer dab",
"change_count": 7
},
{
"email": "yamen.malik2@gmail.com",
"full_name": "Yamen Malik",
"change_count": 7
},
{
"email": "hamzah.abusamak@gmail.com",
"full_name": "bonbonboi",
"change_count": 5
}
]
},
{
"Azerbaijani": [
[
"xxmn77@gmail.com",
"X\u0259yyam Qocayev",
67
]
{
"email": "xxmn77@gmail.com",
"full_name": "X\u0259yyam Qocayev",
"change_count": 63
}
]
},
{
"Chinese (Simplified)": [
[
"aerowolf@tom.com",
"aerowolf",
103
],
[
"poonsters6@gmail.com",
"merelymyself",
38
],
[
"lyuutau@outlook.com",
"\u5218\u97ec",
34
],
[
"coelacanthushex@gmail.com",
"Celeste Liu",
3
]
"Chinese (Simplified Han script)": [
{
"email": "aerowolf_sn@qq.com",
"full_name": "aerowolf",
"change_count": 101
},
{
"email": "poonsters6@gmail.com",
"full_name": "merelymyself",
"change_count": 32
},
{
"email": "lyuutau@outlook.com",
"full_name": "\u5218\u97ec",
"change_count": 30
},
{
"email": "coelacanthushex@gmail.com",
"full_name": "Celeste Liu",
"change_count": 3
}
]
},
{
"Chinese (Traditional Han script)": [
{
"email": "ghost20090105@gmail.com",
"full_name": "GholtsMxv",
"change_count": 120
}
]
},
{
"Czech": [
[
"6325410@seznam.cz",
"Miraficus",
83
],
[
"jiri.doubravsky@gmail.com",
"Ji\u0159\u00ed Doubravsk\u00fd",
60
],
[
"jose1711@gmail.com",
"Jose Riha",
4
],
[
"yuridm@gmail.com",
"\u042e\u0440\u0456\u0439 \u0414\u043c\u0438\u0442\u0440\u0435\u043d\u043a\u043e",
1
]
{
"email": "6325410@seznam.cz",
"full_name": "Miraficus",
"change_count": 77
},
{
"email": "jiri.doubravsky@gmail.com",
"full_name": "Ji\u0159\u00ed Doubravsk\u00fd",
"change_count": 60
},
{
"email": "jose1711@gmail.com",
"full_name": "Jose Riha",
"change_count": 4
},
{
"email": "yuridm@gmail.com",
"full_name": "\u042e\u0440\u0456\u0439 \u0414\u043c\u0438\u0442\u0440\u0435\u043d\u043a\u043e",
"change_count": 1
}
]
},
{
"Danish": [
{
"email": "symmetricalmegalomania@gmail.com",
"full_name": "symegac",
"change_count": 129
}
]
},
{
"Dutch": [
[
"vistausss@fastmail.com",
"Heimen Stoffels",
126
],
[
"philip.goto@gmail.com",
"Philip Goto",
7
],
[
"code@simonschneegans.de",
"Simon Schneegans",
1
]
{
"email": "vistausss@fastmail.com",
"full_name": "Heimen Stoffels",
"change_count": 122
},
{
"email": "philip.goto@gmail.com",
"full_name": "Philip Goto",
"change_count": 5
},
{
"email": "code@simonschneegans.de",
"full_name": "Simon Schneegans",
"change_count": 1
}
]
},
{
"English": [
[
"softexpert@gmail.com",
"SoftExpert",
1
]
{
"email": "softexpert@gmail.com",
"full_name": "SoftExpert",
"change_count": 1
}
]
},
{
"Esperanto": [
[
"phlostically@mailinator.com",
"phlostically",
72
]
{
"email": "phlostically@mailinator.com",
"full_name": "phlostically",
"change_count": 68
}
]
},
{
"Finnish": [
[
"jiri.gronroos@iki.fi",
"Jiri Gr\u00f6nroos",
47
]
{
"email": "jiri.gronroos@iki.fi",
"full_name": "Jiri Gr\u00f6nroos",
"change_count": 43
},
{
"email": "jouko.tiilikainen@gmail.com",
"full_name": "Tinde (Joke)",
"change_count": 3
}
]
},
{
"French": [
[
"softexpert@gmail.com",
"SoftExpert",
52
],
[
"bonnemainsnathan@gmail.com",
"Nathan",
38
],
[
"mathieu.bousquet2@gmail.com",
"Mathieu B.",
26
],
[
"theo.remon+weblate@uswery.eu",
"Th\u00e9o Remon",
22
],
[
"redxxiii@zaclys.net",
"Reda",
10
],
[
"brice.laurencin@gmail.com",
"Brice Laurencin",
7
],
[
"matshot03@gmail.com",
"Mathis Chabrier",
2
]
{
"email": "softexpert@gmail.com",
"full_name": "SoftExpert",
"change_count": 52
},
{
"email": "bonnemainsnathan@gmail.com",
"full_name": "Nathan",
"change_count": 38
},
{
"email": "mathieu.bousquet2@gmail.com",
"full_name": "Mathieu B.",
"change_count": 26
},
{
"email": "theo.remon+weblate@uswery.eu",
"full_name": "Th\u00e9o Remon",
"change_count": 22
},
{
"email": "redxxiii@zaclys.net",
"full_name": "Reda",
"change_count": 6
},
{
"email": "brice.laurencin@gmail.com",
"full_name": "Brice Laurencin",
"change_count": 5
},
{
"email": "matshot03@gmail.com",
"full_name": "Mathis Chabrier",
"change_count": 2
}
]
},
{
"German": [
[
"code@simonschneegans.de",
"Simon Schneegans",
122
],
[
"atalanttore@googlemail.com",
"Ettore Atalan",
3
]
{
"email": "code@simonschneegans.de",
"full_name": "Simon Schneegans",
"change_count": 123
},
{
"email": "atalanttore@googlemail.com",
"full_name": "Ettore Atalan",
"change_count": 3
}
]
},
{
"Hebrew": [
[
"hvusvvnkl12345@gmail.com",
"\u05d9\u05d4\u05d5\u05d3\u05d4 \u05d0\u05dc\u05d9\u05e1\u05e3",
37
]
{
"email": "hvusvvnkl12345@gmail.com",
"full_name": "\u05d9\u05d4\u05d5\u05d3\u05d4 \u05d0\u05dc\u05d9\u05e1\u05e3",
"change_count": 33
}
]
},
{
"Hindi": [
{
"email": "weblate.scrambled777@simplelogin.com",
"full_name": "Scrambled777",
"change_count": 154
}
]
},
{
"Hungarian": [
[
"superh552@gmail.com",
"KinteLiX",
79
]
{
"email": "atomkapa@gmail.com",
"full_name": "atomkapa atomkapa",
"change_count": 87
},
{
"email": "superh552@gmail.com",
"full_name": "KinteLiX",
"change_count": 75
}
]
},
{
"Indonesian": [
[
"randompsyduck@duck.com",
"Sir-Ivysaur",
75
],
[
"rezaalmanda27@gmail.com",
"Reza Almanda",
58
]
{
"email": "randompsyduck@duck.com",
"full_name": "Sir-Ivysaur",
"change_count": 71
},
{
"email": "rezaalmanda27@gmail.com",
"full_name": "Reza Almanda",
"change_count": 56
}
]
},
{
"Italian": [
[
"albano_battistella@hotmail.com",
"albanobattistella",
132
],
[
"mceyes@protonmail.com",
"Frankie McEyes",
2
],
[
"mario03@gmail.com",
"Mario",
1
]
{
"email": "albano_battistella@hotmail.com",
"full_name": "albanobattistella",
"change_count": 131
},
{
"email": "mceyes@protonmail.com",
"full_name": "Frankie McEyes",
"change_count": 2
},
{ "email": "mario03@gmail.com", "full_name": "Mario", "change_count": 1 }
]
},
{
"Japanese": [
[
"ryuichi.ya220@gmail.com",
"Ryan Y",
79
]
{
"email": "ryuichi.ya220@gmail.com",
"full_name": "Ryan Y",
"change_count": 75
}
]
},
{
"Korean": [
[
"darkcircle.0426@gmail.com",
"Seong-ho Cho",
134
]
{
"email": "darkcircle.0426@gmail.com",
"full_name": "Seong-ho Cho",
"change_count": 128
}
]
},
{
"Lithuanian": [
[
"hazap@hotmail.com",
"Moo",
43
]
{ "email": "hazap@hotmail.com", "full_name": "Moo", "change_count": 79 }
]
},
{
"Norwegian Bokm\u00e5l": [
[
"epost@anotheragency.no",
"Allan Nordh\u00f8y",
44
],
[
"code@simonschneegans.de",
"Simon Schneegans",
1
]
{
"email": "epost@anotheragency.no",
"full_name": "Allan Nordh\u00f8y",
"change_count": 40
},
{
"email": "code@simonschneegans.de",
"full_name": "Simon Schneegans",
"change_count": 1
}
]
},
{
"Persian": [
[
"lijeyol367@nickolis.com",
"lijeyol367",
82
],
[
"eshagh094@gmail.com",
"Eshagh shahidani",
65
],
[
"dani.behzi@ubuntu.com",
"Danial Behzadi",
40
]
{
"email": "lijeyol367@nickolis.com",
"full_name": "lijeyol367",
"change_count": 80
},
{
"email": "eshagh094@gmail.com",
"full_name": "Eshagh shahidani",
"change_count": 61
},
{
"email": "dani.behzi@ubuntu.com",
"full_name": "Danial Behzadi",
"change_count": 39
}
]
},
{
"Polish": [
[
"pwrzonca@gmail.com",
"Pawe\u0142 Rzo\u0144ca",
77
],
[
"sto@tutanota.de",
"WaldiS",
38
],
[
"gnu.ewm@protonmail.com",
"Eryk Michalak",
10
],
[
"krzys.chorzempa@gmail.com",
"Krzysztof Chorzempa",
6
]
{
"email": "pwrzonca@gmail.com",
"full_name": "Pawe\u0142 Rzo\u0144ca",
"change_count": 73
},
{ "email": "sto@tutanota.de", "full_name": "WaldiS", "change_count": 38 },
{
"email": "gnu.ewm@protonmail.com",
"full_name": "Eryk Michalak",
"change_count": 10
},
{
"email": "krzys.chorzempa@gmail.com",
"full_name": "Krzysztof Chorzempa",
"change_count": 4
}
]
},
{
"Portuguese": [
[
"pedro.hvn.2018@gmail.com",
"KrulesExGamer",
70
],
[
"ssantos@web.de",
"ssantos",
57
],
[
"dyegoaurelio@gmail.com",
"dyegoaurelio",
8
]
{
"email": "pedro.hvn.2018@gmail.com",
"full_name": "KrulesExGamer",
"change_count": 65
},
{ "email": "ssantos@web.de", "full_name": "ssantos", "change_count": 55 },
{
"email": "dyegoaurelio@gmail.com",
"full_name": "dyegoaurelio",
"change_count": 8
}
]
},
{
"Portuguese (Brazil)": [
[
"mr-isaac@ig.com.br",
"Isaac Dias",
93
],
[
"fefehex12@gmail.com",
"Fernando Lopes",
51
],
[
"gutojusto22@gmail.com",
"Gustavo",
24
]
{
"email": "mr-isaac@ig.com.br",
"full_name": "Isaac Dias",
"change_count": 89
},
{
"email": "fefehex12@gmail.com",
"full_name": "Fernando Lopes",
"change_count": 49
},
{
"email": "gutojusto22@gmail.com",
"full_name": "Gustavo",
"change_count": 24
}
]
},
{
"Romanian": [
[
"softexpert@gmail.com",
"SoftExpert",
132
]
{
"email": "softexpert@gmail.com",
"full_name": "SoftExpert",
"change_count": 126
}
]
},
{
"Russian": [
[
"lenemter@gmail.com",
"lenemter",
49
],
[
"franigoyt@gmail.com",
"ANIGO R. (AR)",
49
],
[
"eg.ermakov2016@yandex.ru",
"\u0415\u0433\u043e\u0440 \u0415\u0440\u043c\u0430\u043a\u043e\u0432",
33
],
[
"ddaudix@gmail.com",
"Daudix UFO",
31
],
[
"sergei@racingrebel.com",
"\u041c\u0438\u0441\u0442\u0435\u0440 \u041f\u0435\u0440\u0435\u0432\u043e\u0434",
11
]
{
"email": "lenemter@gmail.com",
"full_name": "lenemter",
"change_count": 49
},
{
"email": "franigoyt@gmail.com",
"full_name": "ANIGO R. (AR)",
"change_count": 45
},
{
"email": "eg.ermakov2016@yandex.ru",
"full_name": "\u0415\u0433\u043e\u0440 \u0415\u0440\u043c\u0430\u043a\u043e\u0432",
"change_count": 33
},
{
"email": "ddaudix@gmail.com",
"full_name": "David Lapshin",
"change_count": 31
},
{
"email": "sergei@racingrebel.com",
"full_name": "\u041c\u0438\u0441\u0442\u0435\u0440 \u041f\u0435\u0440\u0435\u0432\u043e\u0434",
"change_count": 11
}
]
},
{
"Slovak": [
[
"jose1711@gmail.com",
"Jose Riha",
128
],
[
"salka.milan@googlemail.com",
"Milan \u0160alka",
12
]
{
"email": "jose1711@gmail.com",
"full_name": "Jose Riha",
"change_count": 124
},
{
"email": "salka.milan@googlemail.com",
"full_name": "Milan \u0160alka",
"change_count": 10
}
]
},
{
"Spanish": [
[
"oscfdezdz@tuta.io",
"\u00d3scar Fern\u00e1ndez D\u00edaz",
60
],
[
"hasecilu@tuta.io",
"Ulices",
39
],
[
"fran-carro@hotmail.es",
"gallegonovato",
20
],
[
"andres.segarra.aparicio@gmail.com",
"Andres Segarra",
10
],
[
"fitojb@ubuntu.com",
"Adolfo Jayme Barrientos",
7
],
[
"jorgec2005@gmail.com",
"Jorge C",
5
]
{
"email": "oscfdezdz@tuta.io",
"full_name": "\u00d3scar Fern\u00e1ndez D\u00edaz",
"change_count": 59
},
{
"email": "hasecilu@tuta.io",
"full_name": "Ulices",
"change_count": 35
},
{
"email": "fran-carro@hotmail.es",
"full_name": "gallegonovato",
"change_count": 25
},
{
"email": "andres.segarra.aparicio@gmail.com",
"full_name": "Andres Segarra",
"change_count": 10
},
{
"email": "fitojb@ubuntu.com",
"full_name": "Adolfo Jayme Barrientos",
"change_count": 7
},
{
"email": "jorgec2005@gmail.com",
"full_name": "Jorge C",
"change_count": 4
}
]
},
{
"Swedish": [
[
"swedishsailfishosuser@tutanota.com",
"Kristoffer Grundstr\u00f6m",
50
],
[
"droidbittin@gmail.com",
"Luna Jernberg",
9
],
[
"obslsessed@duck.com",
"obslsessed",
5
]
{
"email": "swedishsailfishosuser@tutanota.com",
"full_name": "Kristoffer Grundstr\u00f6m",
"change_count": 46
},
{
"email": "droidbittin@gmail.com",
"full_name": "Luna Jernberg",
"change_count": 9
},
{
"email": "obslsessed@duck.com",
"full_name": "obslsessed",
"change_count": 5
}
]
},
{
"Turkish": [
[
"libreajans@gmail.com",
"Sabri \u00dcnal",
74
],
[
"muhaaliss@pm.me",
"Muha Aliss",
52
],
[
"tcreeper.earth@gmail.com",
"TCr3",
24
]
{
"email": "noreply+13144@weblate.org",
"full_name": "Deleted User",
"change_count": 72
},
{
"email": "muhaaliss@pm.me",
"full_name": "Muha Aliss",
"change_count": 48
},
{
"email": "tcreeper.earth@gmail.com",
"full_name": "TCr3",
"change_count": 24
}
]
},
{
"Ukrainian": [
[
"yuridm@gmail.com",
"\u042e\u0440\u0456\u0439 \u0414\u043c\u0438\u0442\u0440\u0435\u043d\u043a\u043e",
48
],
[
"911us@duck.com",
"Petro S.",
44
],
[
"cakestwix1@gmail.com",
"CakesTwix",
35
],
[
"sergiy.goncharuk.1@gmail.com",
"\u0421\u0435\u0440\u0433\u0456\u0439",
6
]
{
"email": "yuridm@gmail.com",
"full_name": "\u042e\u0440\u0456\u0439 \u0414\u043c\u0438\u0442\u0440\u0435\u043d\u043a\u043e",
"change_count": 44
},
{
"email": "911us@duck.com",
"full_name": "Petro S.",
"change_count": 44
},
{
"email": "cakestwix1@gmail.com",
"full_name": "CakesTwix",
"change_count": 35
},
{
"email": "sergiy.goncharuk.1@gmail.com",
"full_name": "\u0421\u0435\u0440\u0433\u0456\u0439",
"change_count": 4
}
]
}
]
]
+198
View File
@@ -0,0 +1,198 @@
//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
//////////////////////////////////////////////////////////////////////////////////////////
// SPDX-FileCopyrightText: Justin Garza <JGarza9788@gmail.com>
// SPDX-License-Identifier: GPL-3.0-or-later
// The content from common.glsl is automatically prepended to each shader effect. This
// provides the standard input:
// vec2 iTexCoord: Texture coordinates for retrieving the window input color.
// bool uIsFullscreen: True if the window is maximized or in fullscreen mode.
// bool uForOpening: True if a window-open animation is ongoing, false otherwise.
// float uProgress: A value which transitions from 0 to 1 during the animation.
// float uDuration: The duration of the current animation in seconds.
// vec2 uSize: The size of uTexture in pixels.
// float uPadding: The empty area around the actual window (e.g. where the shadow
// is drawn). For now, this will only be set on GNOME.
// Furthermore, there are two global methods for reading the window input color and
// setting the shader output color. Both methods assume straight alpha:
// vec4 getInputColor(vec2 coords)
// void setOutputColor(vec4 outColor)
// The width of the fading effect is loaded from the settings.
uniform float uColorSpeed;
uniform bool uRandomColorOffset;
uniform float uColorOffset;
uniform float uColorSaturation;
uniform float uFadeOut;
uniform float uBlur;
uniform vec2 uSeed;
/*
this controls the end shape
-5.0 large Star
-3.0 Star
1.0 Dimond
2.0 Circle
3.0 Squircle
5.0 Square
*/
uniform float uEdgeShape;
//the size of the edge color
uniform float uEdgeSize;
//soft <--> hard
uniform float uEdgeHardness;
// A simple blur function
vec4 blur(vec2 uv, float radius, float samples) {
vec4 color = vec4(0.0);
const float tau = 6.28318530718;
const float directions = 15.0;
for (float d = 0.0; d < tau; d += tau / directions) {
for (float s = 0.0; s < 1.0; s += 1.0 / samples) {
vec2 offset = vec2(cos(d), sin(d)) * radius * (1.0 - s) / uSize;
color += getInputColor(uv + offset);
}
}
return color / samples / directions;
}
void main() {
// This gradually dissolves from [1..0] from the outside to the center. We
// switch the direction for opening and closing.
float progress = uForOpening ? uProgress : 1.0 - uProgress ;
//adjusting for Gnome
if (uPadding > 0.0)
{
progress = remap(
progress, 0.0, ((uSize.x + (uPadding*2.0)) / uSize.x)
,0.0, 1.0
);
}
// Get the color from the window texture.
vec4 oColor = getInputColor(iTexCoord.st);
// Calculate the aspect ratio of the render area
float aspect = uSize.x / uSize.y;
//standard uv
vec2 uv = iTexCoord.st;
// tuv is for when progress is near 0
vec2 tuv = uv;
tuv -= 0.5; // Shift UV coordinates to center (from [-0.5 to 0.5])
tuv.x *= aspect; // Scale x-coordinate to match aspect ratio
tuv += 0.5; // Shift UV coordinates back (from [0 to 1])
//mixing the UVs
uv = mix(tuv,uv,easeOutExpo(progress));
// this controls the shape
// -1.0 would be a diamond-ish
// 0.0 would be a rounded diamond
// 1.0 would be a circle
// 2.0 will be sqircle
// 1000.0 will be very square
float p = mix(uEdgeShape,1000.0,
easeInExpo(progress)
);
//this will be used later to make a mask
float m = mix(
0.0,
1.0,
clamp(
pow(abs(uv.x-0.5)*2.0,p) + pow(abs(uv.y-0.5)*2.0,p),0.0,1.0
)
);
//this calculates the edge of the effect
float edge = abs(m-progress) ;
float e = mix(0.0,uEdgeSize,1.0 - progress);
edge = remap(edge,0.0,e,0.0,1.0);
edge = clamp(edge,0.0,1.0);
edge = 1.0 - edge;
//this is the mask
float mask = (m > progress) ? 0.0 : 1.0 ;
//we need two of these
float mask0 = mix(mask,mask+edge,1.0 - uEdgeHardness);
float mask1 = mix(edge,edge*mask,uEdgeHardness);
//calculate color
vec3 color = cos(progress*uColorSpeed+uv.xyx+vec3(0,2,4)).xyz;
//coloroffset
float colorOffset = (uRandomColorOffset) ? hash12(uSeed) : uColorOffset ;
color = offsetHue(color, colorOffset + 0.10);
//clamp and saturate
color = clamp(color * uColorSaturation,vec3(0.0),vec3(1.0));
//save this for later
float oColorAlpha = oColor.a;
//blur-ify
if (uBlur > 0.0)
{
//used for blur later ...
//calculate this before saturating it
float b = (color.r + color.g + color.b)/3.0;
oColor = blur( iTexCoord.st, b * uBlur * mask1, 7.0);
}
//apply masks and colors
oColor.a *= mask0;
//i was doing this to try to adjust for light mode
// i don;t like the way these make the effect look
// ...maybe a toggle for it later
/*
float oColorPercent = (oColor.r + oColor.g + oColor.b)/3.0;
oColor.r = mix(oColor.r , 1.0 - oColor.r, mask1 * oColorPercent);
oColor.g = mix(oColor.g , 1.0 - oColor.g, mask1 * oColorPercent);
oColor.b = mix(oColor.b , 1.0 - oColor.b, mask1 * oColorPercent);
// --or
oColor.r = mix(oColor.r , 0.0, mask1 * oColorPercent);
oColor.g = mix(oColor.g , 0.0, mask1 * oColorPercent);
oColor.b = mix(oColor.b , 0.0, mask1 * oColorPercent);
*/
oColor += mask1 * vec4(color.rgb,1.0);
oColor.a *= oColorAlpha;
//i want to fade out the last ~10% of the animation
float lastfade = remap(progress,0.0,uFadeOut,0.0,1.0);
lastfade = clamp(lastfade,0.0,1.0);
lastfade = easeInSine(lastfade);
//apply the lastfade
oColor.a *= lastfade;
setOutputColor(oColor);
}
+259 -1
View File
@@ -42,6 +42,10 @@ uniform float uDuration;
#if defined(KWIN) // --------------------------------------------------------------------
#if defined(PLASMA6)
#include "colormanagement.glsl"
#endif
uniform sampler2D sampler;
uniform int textureWidth;
uniform int textureHeight;
@@ -74,10 +78,19 @@ void setOutputColor(vec4 outColor) {
}
fragColor = vec4(outColor.rgb * outColor.a, outColor.a);
#if defined(PLASMA6)
fragColor = sourceEncodingToNitsInDestinationColorspace(fragColor);
fragColor = nitsToDestinationEncoding(fragColor);
#endif
}
#elif defined(KWIN_LEGACY) // -----------------------------------------------------------
#if defined(PLASMA6)
#include "colormanagement.glsl"
#endif
uniform sampler2D sampler;
uniform int textureWidth;
uniform int textureHeight;
@@ -108,6 +121,11 @@ void setOutputColor(vec4 outColor) {
}
gl_FragColor = vec4(outColor.rgb * outColor.a, outColor.a);
#if defined(PLASMA6)
fragColor = sourceEncodingToNitsInDestinationColorspace(fragColor);
fragColor = nitsToDestinationEncoding(fragColor);
#endif
}
#else // GNOME --------------------------------------------------------------------------
@@ -167,6 +185,55 @@ vec3 darken(vec3 color, float fac) { return color * (1.0 - fac); }
// color will be white.
vec3 lighten(vec3 color, float fac) { return color + (vec3(1.0) - color) * fac; }
//change the color based on an offset amount
vec3 offsetHue(vec3 color, float hueOffset) {
// Convert RGB to HSV
float maxC = max(max(color.r, color.g), color.b);
float minC = min(min(color.r, color.g), color.b);
float delta = maxC - minC;
float hue = 0.0;
if (delta > 0.0) {
if (maxC == color.r) {
hue = mod((color.g - color.b) / delta, 6.0);
} else if (maxC == color.g) {
hue = (color.b - color.r) / delta + 2.0;
} else {
hue = (color.r - color.g) / delta + 4.0;
}
}
hue /= 6.0;
float saturation = (maxC > 0.0) ? (delta / maxC) : 0.0;
float value = maxC;
// Offset the hue
hue = mod(hue + hueOffset, 1.0);
// Convert HSV back to RGB
float c = value * saturation;
float x = c * (1.0 - abs(mod(hue * 6.0, 2.0) - 1.0));
float m = value - c;
vec3 rgb;
if (hue < 1.0 / 6.0) {
rgb = vec3(c, x, 0.0);
} else if (hue < 2.0 / 6.0) {
rgb = vec3(x, c, 0.0);
} else if (hue < 3.0 / 6.0) {
rgb = vec3(0.0, c, x);
} else if (hue < 4.0 / 6.0) {
rgb = vec3(0.0, x, c);
} else if (hue < 5.0 / 6.0) {
rgb = vec3(x, 0.0, c);
} else {
rgb = vec3(c, 0.0, x);
}
return rgb + m;
}
// ---------------------------------------------------------------------- easing functions
// Here are some basic easing function. More can be added if required!
@@ -184,6 +251,119 @@ float easeOutBack(float x, float e) {
return p * p * ((e + 1.0) * p + e) + 1.0;
}
// https://easings.net/
/*
Easing functions define the rate of change of a parameter over time, commonly used in animations, UI transitions, and game development. They provide a way to make movements more natural or visually appealing rather than linear and mechanical. Popular categories of easing functions include:
Linear: Constant speed from start to finish.
Quadratic (Ease In, Ease Out, Ease In Out): Changes at varying rates, with smoother starts or stops.
Cubic: Similar to quadratic but allows for even more nuanced transitions.
Exponential: Drastic changes at the start or end, often used for dramatic effects.
Bounce: Mimics a bouncing object with oscillations.
Elastic: Simulates the behavior of a spring, with overshooting and oscillations.
Below are text-based "graphs" of some easing functions, where the horizontal axis represents time and the vertical axis represents progress.
*/
// Quadratic Easing
// Smooth acceleration and deceleration using quadratic (t^2) curves.
float easeInOutQuad(float t) {
// Accelerates for the first half, decelerates for the second half.
return t < 0.5 ? 2.0 * t * t : -1.0 + (4.0 - 2.0 * t) * t;
}
// Cubic Easing
// Smoother transitions compared to quadratic easing using cubic (t^3) curves.
float easeInCubic(float t) {
// Starts slow and accelerates as t increases.
return t * t * t;
}
float easeOutCubic(float t) {
// Starts fast and decelerates as t approaches 1.0.
float f = t - 1.0;
return f * f * f + 1.0;
}
float easeInOutCubic(float t) {
// Combines easeIn and easeOut cubic behavior for smooth transitions.
return t < 0.5 ? 4.0 * t * t * t : (t - 1.0) * (2.0 * t - 2.0) * (2.0 * t - 2.0) + 1.0;
}
// Quartic Easing
// Even smoother transitions than cubic, using quartic (t^4) curves.
float easeInQuart(float t) {
// Starts very slow and accelerates steeply.
return t * t * t * t;
}
float easeOutQuart(float t) {
// Starts steeply and slows down dramatically.
float f = t - 1.0;
return 1.0 - f * f * f * f;
}
float easeInOutQuart(float t) {
// Combines easeIn and easeOut quartic behavior for very smooth transitions.
return t < 0.5 ? 8.0 * t * t * t * t : 1.0 - 8.0 * (t - 1.0) * (t - 1.0) * (t - 1.0) * (t - 1.0);
}
// Sine Easing
// Smooth, wave-like acceleration and deceleration using sine curves.
float easeInSine(float t) {
// Starts very slow, following a sine wave curve.
return 1.0 - cos((t * 3.141592653589793) / 2.0);
}
float easeOutSine(float t) {
// Starts fast and slows down following a sine wave curve.
return sin((t * 3.141592653589793) / 2.0);
}
float easeInOutSine(float t) {
// Smooth start and end, mimicking half a sine wave.
return -0.5 * (cos(3.141592653589793 * t) - 1.0);
}
// Exponential Easing
// Sharp transitions with rapid acceleration and deceleration.
float easeInExpo(float t) {
// Very slow start, accelerates exponentially.
return t == 0.0 ? 0.0 : pow(2.0, 10.0 * (t - 1.0));
}
float easeOutExpo(float t) {
// Starts fast and slows down exponentially.
return t == 1.0 ? 1.0 : 1.0 - pow(2.0, -10.0 * t);
}
float easeInOutExpo(float t) {
// Combines easeIn and easeOut exponential for sharp transitions.
if (t == 0.0) return 0.0;
if (t == 1.0) return 1.0;
return t < 0.5 ? 0.5 * pow(2.0, 20.0 * t - 10.0) : 1.0 - 0.5 * pow(2.0, -20.0 * t + 10.0);
}
// Back Easing
// Creates an overshooting effect for more dynamic animations.
float easeInOutBack(float t) {
// Uses constants to define the overshooting magnitude.
const float c1 = 1.70158;
const float c2 = c1 * 1.525;
return t < 0.5
? (pow(2.0 * t, 2.0) * ((c2 + 1.0) * 2.0 * t - c2)) / 2.0
: (pow(2.0 * t - 2.0, 2.0) * ((c2 + 1.0) * (t * 2.0 - 2.0) + c2) + 2.0) / 2.0;
}
// --------------------------------------------------------------------- edge mask helpers
// This method returns a mask which smoothly transitions towards zero when approaching
@@ -248,7 +428,19 @@ float getWinding(vec2 a, vec2 b) { return cross(vec3(a, 0.0), vec3(b, 0.0)).z; }
// Rotates the given 2D vector a clockwise by the angle alpha (given in radians).
vec2 rotate(vec2 a, float angle) {
return vec2(a.x * cos(angle) - a.y * sin(angle), a.x * sin(angle) + a.y * cos(angle));
return vec2(
a.x * cos(angle) - a.y * sin(angle),
a.x * sin(angle) + a.y * cos(angle)
);
}
//rotates a given 2d vector, around a given center (angle is in radians)
vec2 rotate(vec2 a, float angle, vec2 center)
{
return vec2(
cos(angle) * (a.x - center.x) + sin(angle) * (a.y - center.y) + center.x,
cos(angle) * (a.y - center.y) - sin(angle) * (a.x - center.x) + center.y
);
}
// --------------------------------------------------------------------------------- noise
@@ -452,3 +644,69 @@ float simplex3DFractal(vec3 m) {
return 0.5333333 * simplex3D(m * rot1) + 0.2666667 * simplex3D(2.0 * m * rot2) +
0.1333333 * simplex3D(4.0 * m * rot3) + 0.0666667 * simplex3D(8.0 * m);
}
// --------------------------------------------------------------------------------- remap
/*
These functions remap a given value from one range to another.
The remap operation is particularly useful in shader programming
to scale or normalize data, ensuring compatibility across various
input ranges. Each version of the remap function supports a
different data type:
1. float: Remap a single scalar value.
2. vec2: Remap a 2D vector.
3. vec3: Remap a 3D vector.
4. vec4: Remap a 4D vector.
The general formula used is:
newMin + (value - oldMin) * (newMax - newMin) / (oldMax - oldMin)
This ensures a linear transformation from the old range to the new range.
*/
// Remap for float
// Maps a float value from one range [oldMin, oldMax] to another range [newMin, newMax].
// This is useful for normalizing or scaling scalar values to fit within a desired range.
float remap(float value, float oldMin, float oldMax, float newMin, float newMax) {
return clamp(
newMin + (value - oldMin) * (newMax - newMin) / (oldMax - oldMin),
newMin,
newMax
);
}
// Remap for vec2
// Maps a 2D vector (vec2) from one range [oldMin, oldMax] to another range [newMin, newMax].
// Each component of the vec2 is individually scaled and transformed.
vec2 remap(vec2 value, vec2 oldMin, vec2 oldMax, vec2 newMin, vec2 newMax) {
return clamp(
newMin + (value - oldMin) * (newMax - newMin) / (oldMax - oldMin),
newMin,
newMax
);
}
// Remap for vec3
// Maps a 3D vector (vec3) from one range [oldMin, oldMax] to another range [newMin, newMax].
// Each component of the vec3 is individually scaled and transformed.
vec3 remap(vec3 value, vec3 oldMin, vec3 oldMax, vec3 newMin, vec3 newMax) {
return clamp(
newMin + (value - oldMin) * (newMax - newMin) / (oldMax - oldMin),
newMin,
newMax
);
}
// Remap for vec4
// Maps a 4D vector (vec4) from one range [oldMin, oldMax] to another range [newMin, newMax].
// Each component of the vec4 is individually scaled and transformed.
vec4 remap(vec4 value, vec4 oldMin, vec4 oldMax, vec4 newMin, vec4 newMax) {
return clamp(
newMin + (value - oldMin) * (newMax - newMin) / (oldMax - oldMin),
newMin,
newMax
);
}
+32 -20
View File
@@ -30,57 +30,69 @@
// vec4 getInputColor(vec2 coords)
// void setOutputColor(vec4 outColor)
// Ease-in-out cubic for alpha
float easeInOutCubic(float x) {
return x < 0.5 ? 4.0 * x * x * x : 1.0 - pow(-2.0 * x + 2.0, 3.0) / 2.0;
}
// Ease-in-out sine for blur
float easeInOutSine(float x) {
return -(cos(3.14159265 * x) - 1.0) / 2.0;
}
// A simple blur function
vec4 blur(vec2 uv, float radius, float samples) {
// Initialize the color accumulator to zero.
vec4 color = vec4(0.0);
const float tau = 6.28318530718;
// Define a constant for 2 * PI (tau), which represents a full circle in radians.
const float tau = 6.28318530718;
// Number of directions for sampling around the circle.
const float directions = 15.0;
// Outer loop iterates over multiple directions evenly spaced around a circle.
for (float d = 0.0; d < tau; d += tau / directions) {
// Inner loop samples along each direction, with decreasing intensity.
for (float s = 0.0; s < 1.0; s += 1.0 / samples) {
// Calculate the offset for this sample based on direction, radius, and step.
// The (1.0 - s) term ensures more sampling occurs closer to the center.
vec2 offset = vec2(cos(d), sin(d)) * radius * (1.0 - s) / uSize;
// Add the sampled color at the offset position to the accumulator.
color += getInputColor(uv + offset);
}
}
// Normalize the accumulated color by dividing by the total number of samples
// and directions to ensure the result is averaged.
return color / samples / directions;
}
// The width of the fading effect is loaded from the settings.
uniform float uBlurAmount;
uniform float uBlurQuality;
void main() {
// Calculate the progression value based on the animation direction.
// If opening, use uProgress as-is; if closing, invert the progression.
float progl = uForOpening ? uProgress : 1.0 - uProgress;
float easedProgressBlur = easeInOutSine(progl); // Blur easing
float easedProgressAlpha = easeInOutCubic(progl); // Alpha easing
// Apply easing functions to the progression value:
// - easedProgressBlur: Used for controlling the blur effect smoothly.
// - easedProgressAlpha: Used for controlling the alpha (opacity) transition.
float easedProgressBlur = easeInOutSine(progl); // Sine-based smooth easing for blur.
float easedProgressAlpha = easeInOutCubic(progl); // Cubic-based smooth easing for alpha.
// Control blur amount using easedProgressBlur
// Calculate the blur amount by interpolating (mixing) between the maximum blur (uBlurAmount)
// and zero blur based on the eased progression value.
float blurAmount = mix(uBlurAmount, 0.0, easedProgressBlur);
// Apply blur
vec4 texColor = blur( iTexCoord.st, blurAmount, uBlurQuality);
// Apply the calculated blur effect to the texture at the current texture coordinates.
// The blur function uses the blur amount and quality (uBlurQuality) for sampling.
vec4 texColor = blur(iTexCoord.st, blurAmount, uBlurQuality);
// Control alpha using easedProgressAlpha
// Calculate the alpha value for the transition using eased progress.
// This determines how transparent the final color will appear.
float alpha = easedProgressAlpha;
// Set final color with alpha transition
// Apply the alpha transition to the final texture color.
// Multiply the texture's alpha channel by the computed alpha value.
texColor.a *= alpha;
// Output the final color with the applied blur and alpha transition.
setOutputColor(texColor);
}
}
+1 -1
View File
@@ -78,7 +78,7 @@ void main() {
// Now we compute a 2D gradient in [0..1] which covers the entire window. The dark
// regions will be burned first, the bright regions in the end. We mix a radial gradient
// with some noise. The center of the radial gradient is positioned at uStartPos.
float circle = length(iTexCoord - uStartPos);
float circle = length((iTexCoord - uStartPos) * (uSize.xy / max(uSize.x, uSize.y)));
vec2 uv = iTexCoord / uScale * uSize / 1.5;
float smokeNoise =
+457
View File
@@ -0,0 +1,457 @@
//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
//////////////////////////////////////////////////////////////////////////////////////////
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
// SPDX-License-Identifier: GPL-3.0-or-later
// The content from common.glsl is automatically prepended to each shader effect. This
// provides the standard input:
// vec2 iTexCoord: Texture coordinates for retrieving the window input color.
// bool uIsFullscreen: True if the window is maximized or in fullscreen mode.
// bool uForOpening: True if a window-open animation is ongoing, false otherwise.
// float uProgress: A value which transitions from 0 to 1 during the animation.
// float uDuration: The duration of the current animation in seconds.
// vec2 uSize: The size of uTexture in pixels.
// float uPadding: The empty area around the actual window (e.g. where the shadow
// is drawn). For now, this will only be set on GNOME.
// Furthermore, there are two global methods for reading the window input color and
// setting the shader output color. Both methods assume straight alpha:
// vec4 getInputColor(vec2 coords)
// void setOutputColor(vec4 outColor)
// The width of the fading effect is loaded from the settings.
// use 8BitStyle or not (sliding scale)
uniform float uScaleStyle;
//these are for the sparks
uniform float uSparkCount;
uniform vec4 uSparkColor;
uniform float uSparkRotation;
//these are for the Rays
uniform vec4 uRaysColor;
//these are for the stars
uniform float uRingCount;
uniform float uRingRotation;
uniform float uStarCount;
// and the colors they change over time
uniform vec4 uStarColor0;
uniform vec4 uStarColor1;
uniform vec4 uStarColor2;
uniform vec4 uStarColor3;
uniform vec4 uStarColor4;
uniform vec4 uStarColor5;
//seed
uniform vec2 uSeed;
//helps to find the angle
vec3 getPosByAngle(float angle)
{
return vec3(cos(angle), sin(angle), 0);
}
//gets the mask of a Star
float getStar(vec2 uv, vec2 center, float npoints, float radiusRatio, float size, float rotation)
{
float radiusMax = 1.0;
float radiusMin = radiusMax * radiusRatio;
float PI = 3.1415926;
float starangle = 2.0 * PI / npoints; // Angle between points on the star
// Offset rotation to ensure one point is always up when rotation = 0
rotation += PI / 2.0 - starangle / 1.0;
// Define the positions for the outer and inner points of the star's initial angle, rotated by `rotation`
vec3 p0 = (radiusMax * size) * getPosByAngle(rotation); // Outer point, rotated by `rotation`
vec3 p1 = (radiusMin * size) * getPosByAngle(starangle + rotation); // Inner point, also rotated
// Calculate the position of the current fragment relative to the star's center
vec2 curPosuv = (uv - center); // Center UV coordinates, then scale to fit the star size
float curRadius = length(curPosuv); // Radius from center, no need to scale further
float curPosAngle = atan(curPosuv.y, curPosuv.x) - rotation; // Calculate angle and adjust by `rotation`
// Determine the fractional position within the current star segment
float a = fract(curPosAngle / starangle); // Fractional angle position within one segment
if (a >= 0.5)
a = 1.0 - a; // Ensure we are within the first half of the segment (symmetry)
// Calculate the current point on the star segment, applying rotation
a = a * starangle; // Actual angle for this position on the segment
vec3 curPos = curRadius * getPosByAngle(a + rotation); // Final position, rotated
// Calculate directions for edge detection using cross product
vec3 dir0 = p1 - p0; // Vector from outer to inner point
vec3 dir1 = curPos - p0; // Vector from outer point to current position
// Use cross product to determine if `curPos` is inside the star's edge
return step(0.0, cross(dir0, dir1).z); // Returns 1.0 if inside, 0.0 if outside (solid edge)
}
//use to scale the window
vec2 scaleUV(vec2 uv, vec2 scale)
{
// Put texture coordinate origin to center of window.
uv = uv * 2.0 - 1.0;
//scale
uv /= mix(vec2(1.0,1.0), vec2(0.0,0.0), scale);
// scale from center
uv = uv * 0.5 + 0.5;
return uv;
}
//this returns the Spark
float getSpark(vec2 uv, vec2 center, float brightness, float size, float rotation)
{
brightness = clamp(brightness,0.001,1.0);
size = clamp(size,0.001,1.0);
float bn = mix(0.0,0.07,brightness); //recalculate size
uv = (uv + vec2(0.5)) ;
uv = (uv - center) ;//Center UV coordinates, then scale to fit the star size
uv = scaleUV(uv, vec2(1.0 - size));
uv = rotate(uv, rotation, vec2(0.5)); //rotate the UV
//this is basically the brightness
float p = mix(-1.0,1000.0,easeInExpo(bn));
float m = mix(
0.0,
1.0,
clamp(
pow(abs(uv.x-0.5)*2.0,p) + pow(abs(uv.y-0.5)*2.0,p),0.0,1.0
)
);
float mask = easeInSine(1.0 - (m - bn)) - 0.004 ;
mask = clamp(mask,0.0,1.0);
return mask;
}
//returns the star's color
vec4 getStarColor(float v, float alpha) {
// Clamp v to ensure it's in [0.0, 1.0]
v = clamp(v, 0.0, 1.0);
// Define steps for color interpolation
float steps[6];
steps[0] = 0.0;
steps[1] = 0.1666;
steps[2] = 0.3332;
steps[3] = 0.4998;
steps[4] = 0.6664;
steps[5] = 0.8330;
// Define color values
vec4 colors[6];
colors[0] = uStarColor0;
colors[1] = uStarColor1;
colors[2] = uStarColor2;
colors[3] = uStarColor3;
colors[4] = uStarColor4;
colors[5] = uStarColor5;
// Assign alpha values
for (int i = 0; i < 6; ++i) {
colors[i].a = alpha * colors[i].a;
}
// Handle edge cases
if (v <= steps[0]) {
return colors[0];
}
if (v >= steps[5]) {
return colors[5];
}
// Find the correct interpolation segment
for (int i = 0; i < 5; ++i) {
if (v <= steps[i + 1]) {
float t = (v - steps[i]) / (steps[i + 1] - steps[i]);
return mix(colors[i], colors[i + 1], t);
}
}
// Fallback (should never be reached)
return vec4(0.0, 0.0, 0.0, 1.0);
}
// 1| __________
// | / \
// | / \
// | / \
// |/ \
// 0|0.................1
/*
graph above ... where t is close to 0, or 1 the result will fade to zero
i.e. this is just the function of power(x,p) shifted
where x is time, and p is 2.0,4.0,8.0,10.0 ... or any positive even number
*/
float zeroStartEnd(float t, float max_size, float power)
{
float s = -1.0 * pow((t-0.5)/(0.5),power)+1.0;
s = clamp(s,0.0,1.0) * max_size;
return s;
}
//this gives us the jerky 8bit growth effect.
float eightBitScale(float progress)
{
float scale = 1.0;
if (progress <= 0.1)
{
scale = 0.25;
}
else if (progress <= 0.2)
{
scale = 0.5;
}
else if (progress <= 0.3)
{
scale = 0.25;
}
else if (progress <= 0.4)
{
scale = 0.5;
}
else if (progress <= 0.5)
{
scale = 0.25;
}
else if (progress <= 0.6)
{
scale = 0.5;
}
else if (progress <= 0.7)
{
scale = 1.0;
}
else if (progress <= 0.8)
{
scale = 0.25;
}
else if (progress <= 0.9)
{
scale = 0.5;
}
return scale;
}
//gets all the sparks
vec4 getSparks(float progress)
{
//the UV for this function
float aspect = uSize.x / uSize.y;
vec2 uv = iTexCoord.st * vec2(aspect,1.0);
//this will be the result to return
vec4 result = vec4(0.0);
// 0 at the edges
float xEdge = -1.0 * pow((uv.x-(aspect*0.5))/(aspect*0.5),8.0)+1.0;
xEdge = clamp(xEdge,0.0,1.0);
//declare some variables before the loop
vec2 h = vec2(0.0);
float y = 0.0;
float x = 0.0;
//loop for each spart
for (float xusp = 0.0; xusp < uSparkCount; ++xusp)
{
//calculate some variables
h = hash21(xusp + uSeed.x);
y = mix( 0.0 - h.y , 1.0+(1.0-h.y) , progress);
y = clamp(y,0.0,1.0);
x = 0.66 * sin(h.x * 6.28) ;
x += 0.5 * aspect;
//here we get the mask for the spark
float a4ps = getSpark(
uv,
vec2( x , y), //position (x, y)
zeroStartEnd(y,1.0 ,4.0) * xEdge ,//Brightness
zeroStartEnd(y,0.5 ,4.0) * xEdge,//Size
progress * 6.28 * float(uSparkRotation) //rotation
);
//set it to the results
result = alphaOver(
result,
vec4(uSparkColor.r,uSparkColor.g,uSparkColor.b,uSparkColor.a * a4ps)
);
}
// and we are returning the result
return result;
}
//gets the Rays
vec4 getRays(float progress)
{
//create the UV for it
vec2 rayUV = iTexCoord.st;
rayUV *= vec2(10.0,0.5);
rayUV.y += progress * -1.0;
rayUV.x += uSeed.y;
//gets the ray
float ray = simplex2D(rayUV);
//0 around the edges
ray *= zeroStartEnd(iTexCoord.t,1.0,8.0);
ray *= zeroStartEnd(iTexCoord.s,1.0,8.0);
// 0 at the begining and end of the animation
ray *= zeroStartEnd(progress,1.0,8.0);
//adjust the numbers and clamp
ray = remap(
ray * 1.10,
0.0,1.0,
-5.0,1.0
);
float alpha = clamp(uRaysColor.a * ray,0.0,1.0);
//return
return vec4(uRaysColor.r,uRaysColor.g,uRaysColor.b,alpha);
}
//returns the stars
vec4 getStars(vec2 starUV, float aspect, float progress, float oColorAlpha)
{
//this will be the result to return
vec4 result = vec4(0.0);
vec2 h = vec2(0.0);
float y = 0.0;
//for each ring
for (float r = 0.0; r < uRingCount; ++r)
{
float spread = r*(1.0/uRingCount);
y = mix( 0.0 - spread , 1.0+(1.0-spread) , 1.0 - progress);
y = clamp(y,0.00001,0.99999);
//each star in each ring
for (float s = 0.0; s < uStarCount; ++s)
{
float a5ps = getStar(
starUV,
vec2( sin(progress * uRingRotation * 6.28 + (s*(6.28/uStarCount))) * aspect * 0.33 , y), //position (x, y)
5.0, //nPoints
0.5, //radiusRatio
zeroStartEnd(y,0.1,2.0), //Size
0.0 //rotation
);
a5ps = clamp(a5ps,0.0,1.0);
// //put the star in back or the front of the window
float depth = cos(progress * uRingRotation * 6.28 + (s*(6.28/uStarCount)) );
if (depth < 0.0)
{
result = alphaOver(result,getStarColor(y,a5ps));
}
else
{
result = alphaOver(getStarColor(y,a5ps) * (1.0 - oColorAlpha),result);
}
}
}
// and we are returning the result
return result;
}
void main() {
// Calculate the animation progress, flipping direction if opening
// 'uProgress' varies from 0 to 1, depending on the animation phase
float progress = uForOpening ? 1.0 - uProgress : uProgress;
// Initialize the output color to fully transparent black
vec4 oColor = vec4(0.0, 0.0, 0.0, 0.0);
//get scales
float scale8bit = eightBitScale(progress);
vec2 scaleV2 = vec2(easeInOutSine(progress), easeInQuad(progress));
vec2 fscale = mix(vec2(scale8bit),scaleV2,uScaleStyle);
// Fetch the color based on the scaled texture coordinates
oColor = getInputColor(
scaleUV(iTexCoord.st, fscale)
);
// Store the alpha value of the fetched color for later use
float oColorAlpha = oColor.a;
// Calculate the aspect ratio of the render area
float aspect = uSize.x / uSize.y;
// Transform UV coordinates for star effects
// starUV.x [-0.5 , 0.5]
// starUV.y [1.0 , 0.0]
vec2 starUV = vec2(iTexCoord.s - 0.5, 1.0 - iTexCoord.t) * vec2(aspect, 1.0);
// If four-point stars are enabled, overlay them on the current color
if (uSparkCount > 0.0)
{
oColor = alphaOver(oColor, getSparks(progress));
}
// If rays are enabled, overlay them on the current color
if (uRaysColor.a > 0.0)
{
oColor = alphaOver(oColor, getRays(progress));
}
// If five-point stars are enabled, overlay them using stored alpha
if (uRingCount > 0.0 && uStarCount > 0.0)
{
oColor = alphaOver(oColor, getStars(starUV, aspect, progress, oColorAlpha));
}
// Set the final output color to the computed value
setOutputColor(oColor);
}
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//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
//////////////////////////////////////////////////////////////////////////////////////////
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
// SPDX-License-Identifier: GPL-3.0-or-later
// The content from common.glsl is automatically prepended to each shader effect. This
// provides the standard input:
// vec2 iTexCoord: Texture coordinates for retrieving the window input color.
// bool uIsFullscreen: True if the window is maximized or in fullscreen mode.
// bool uForOpening: True if a window-open animation is ongoing, false otherwise.
// float uProgress: A value which transitions from 0 to 1 during the animation.
// float uDuration: The duration of the current animation in seconds.
// vec2 uSize: The size of uTexture in pixels.
// float uPadding: The empty area around the actual window (e.g. where the shadow
// is drawn). For now, this will only be set on GNOME.
// Furthermore, there are two global methods for reading the window input color and
// setting the shader output color. Both methods assume straight alpha:
// vec4 getInputColor(vec2 coords)
// void setOutputColor(vec4 outColor)
uniform float uWavesize;
uniform float uBrightness;
uniform float uStretchR;
uniform float uStretchG;
uniform float uStretchB;
float FadeInOut(float t, float power)
{
float s = -1.0 * pow((t-0.5)/(0.5),power)+1.0;
s = clamp(s,0.0,1.0);
return s;
}
void main() {
// Calculate the progression value based on the animation direction.
// If opening, use uProgress as-is; if closing, invert the progression.
float progress = uForOpening ? uProgress : 1.0 - uProgress;
//progress will now go from 0.5 to 1.0
progress = mix(0.5,1.0,progress);
// the UV
vec2 uv = iTexCoord.st;
//flipped the uv
vec2 f = vec2(uv.x,1.0 - uv.y);
// w is the wave
float w = 0.0;
float p = mix(0.0, 1.0 + uWavesize, progress);
w = 1.0 - abs(p - f.y);
w = clamp(w,0.0,1.0);
w = pow(w, mix(100.0,1.0,uWavesize) );
float mask = 1.0;
if (p - f.y < 0.0)
{
mask = 0.0;
w = 0.0;
}
vec4 oColor = vec4(0.0);
oColor.r = getInputColor(uv + vec2(0.0,w * uStretchR ) ).r * mix(1.0, uBrightness, FadeInOut(progress,4));
oColor.g = getInputColor(uv + vec2(0.0,w * uStretchG ) ).g * mix(1.0, uBrightness, FadeInOut(progress,4));
oColor.b = getInputColor(uv + vec2(0.0,w * uStretchB ) ).b * mix(1.0, uBrightness, FadeInOut(progress,4));
//if you can think of a better way to handle the alpha ... try that
oColor.a = getInputColor(uv).a * easeInOutSine(progress) * mask;
setOutputColor(oColor);
}
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//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
//////////////////////////////////////////////////////////////////////////////////////////
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
// SPDX-License-Identifier: GPL-3.0-or-later
// The content from common.glsl is automatically prepended to each shader effect. This
// provides the standard input:
// vec2 iTexCoord: Texture coordinates for retrieving the window input color.
// bool uIsFullscreen: True if the window is maximized or in fullscreen mode.
// bool uForOpening: True if a window-open animation is ongoing, false otherwise.
// float uProgress: A value which transitions from 0 to 1 during the animation.
// float uDuration: The duration of the current animation in seconds.
// vec2 uSize: The size of uTexture in pixels.
// float uPadding: The empty area around the actual window (e.g. where the shadow
// is drawn). For now, this will only be set on GNOME.
// Furthermore, there are two global methods for reading the window input color and
// setting the shader output color. Both methods assume straight alpha:
// vec4 getInputColor(vec2 coords)
// void setOutputColor(vec4 outColor)
// The width of the fading effect is loaded from the settings.
// uniform float uFadeWidth;
uniform float uWT;
uniform float uXpos;
uniform float uYpos;
uniform float uSparkleRot;
uniform float uSparkleSize;
uniform bool uWinRot;
uniform vec2 uSeed;
//use to scale the window
vec2 scaleUV(vec2 uv, vec2 scale, vec2 centerOffset)
{
// Put texture coordinate origin to center of window.
uv -= centerOffset;
uv = uv * 2.0 - 1.0;
//scale
uv /= mix(vec2(1.0,1.0), vec2(0.0,0.0), scale);
// scale from center
uv = uv * 0.5 + 0.5;
return uv;
}
//this returns the Spark
float getSpark(vec2 uv, vec2 center, float brightness, float size, float rotation)
{
//the brightness of the spark
brightness = clamp(brightness,0.001,1.0);
//the size
size = clamp(size,0.001,1.0);
float bn = mix(0.0,0.07,brightness); //recalculate size
uv = (uv + vec2(0.5)) ; //set center
uv = (uv - center) ;//Center UV coordinates, then scale to fit the star size
uv = scaleUV(uv, vec2(1.0 - size), vec2(0.0));
uv = rotate(uv, rotation, vec2(0.5)); //rotate the UV
//this is basically the brightness
float p = mix(-1.0,1000.0,easeInExpo(bn));
float m = mix(
0.0,
1.0,
clamp(
pow(abs(uv.x-0.5)*2.0,p) + pow(abs(uv.y-0.5)*2.0,p),0.0,1.0
)
);
//calcuate and return this mask
float mask = easeInSine(1.0 - (m - bn)) - 0.004 ;
mask = clamp(mask,0.0,1.0);
return mask;
}
//fades out at 0 and 1 ...based on the power
// 1| __________
// | / \
// | / \
// | / \
// |/ \
// 0|0.................1
/*
graph above ... where t is close to 0, or 1 the result will fade to zero
i.e. this is just the function of power(x,p) shifted
where x is time, and p is 2.0,4.0,8.0,10.0 ... or any positive even number
*/
float FadeInOut(float t, float power)
{
float s = -1.0 * pow((t-0.5)/(0.5),power)+1.0;
s = clamp(s,0.0,1.0);
return s;
}
//2x pi ... don't think too much about it
float TAU = 6.28;
void main() {
// Calculate the progression value based on the animation direction.
// If opening, use uProgress as-is; if closing, invert the progression.
float progress = uForOpening ? 1.0 - uProgress : uProgress ;
// scale progress ... the first half of the animation
float scalep = remap(
progress,
0.0,uWT+0.1,
0.0,1.0
);
// scalep = easeInOutSine(scalep);
scalep = easeOutQuad(scalep);
// sparkle progress ... the second half of the animation
float sparkp = remap(
progress,
uWT-0.1,1.0,
0.0,1.0
);
sparkp = easeInOutSine(sparkp);
/*
the window will scale between 0.0 and 0.6 (of the progress)
the sparkle will bet between 0.4 and 1.0 (of the progress)
... so there is a tab bit of over lap
*/
// // this is the offset of the window... don't let them go too far each way
vec2 offset = vec2(uXpos,uYpos*-1.0) * 0.20;
vec2 scaleOffset = mix(
vec2(0.0),
vec2(uXpos,uYpos*-1.0) * 0.50,
scalep
);
//the UV for this function
float aspect = uSize.x / uSize.y;
vec2 uv = iTexCoord.st * vec2(aspect,1.0);
//get and adjust
vec2 uv2 = iTexCoord.st;
uv2 = uv2 * 2.0 - 1.0;
//offset
uv2 -= ( scaleOffset/ vec2(aspect,1.0) ) *scalep;
//scale
uv2 /= mix(1.0, 0.0, scalep);
//rotation and if we are gonna rotate or not
vec3 rot = vec3(0.0);
if (uWinRot)
{
rot = hash32(uSeed);
rot *= 2.0;
rot -= 1.0;
rot *= 0.1;
}
//rotate around x, y , and z
uv2.x /= mix(1.0, rot.x * TAU * uv2.y, scalep);
uv2.y /= mix(1.0, rot.y * TAU * uv2.x, scalep);
uv2 = rotate(uv2,rot.z*TAU*scalep);
//re-center
uv2 = uv2 * 0.5 + 0.5;
//gets the window
vec4 oColor = getInputColor( uv2) ;
//the sparksize will bet between 25.0 and 50.0
float size = mix(25.0,50.0,uSparkleSize);
//get the sparkle
float sparkle = getSpark(
uv,
offset + vec2(0.5 * aspect,0.5),
FadeInOut(sparkp,2) * uSparkleSize,
FadeInOut(sparkp,2) * size,
sparkp * TAU * float(uSparkleRot)
);
//fade out at the edges
sparkle *= FadeInOut(iTexCoord.t,8);
sparkle *= FadeInOut(iTexCoord.s,8);
//set it to the results
oColor = alphaOver(
oColor,
vec4(1.0,1.0,1.0,sparkle)
);
//output the color
setOutputColor(oColor);
}
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//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
//////////////////////////////////////////////////////////////////////////////////////////
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
// SPDX-License-Identifier: GPL-3.0-or-later
// The content from common.glsl is automatically prepended to each shader effect. This
// provides the standard input:
// vec2 iTexCoord: Texture coordinates for retrieving the window input color.
// bool uIsFullscreen: True if the window is maximized or in fullscreen mode.
// bool uForOpening: True if a window-open animation is ongoing, false otherwise.
// float uProgress: A value which transitions from 0 to 1 during the animation.
// float uDuration: The duration of the current animation in seconds.
// vec2 uSize: The size of uTexture in pixels.
// float uPadding: The empty area around the actual window (e.g. where the shadow
// is drawn). For now, this will only be set on GNOME.
// Furthermore, there are two global methods for reading the window input color and
// setting the shader output color. Both methods assume straight alpha:
// vec4 getInputColor(vec2 coords)
// void setOutputColor(vec4 outColor)
// The width of the fading effect is loaded from the settings.
uniform float uSparkCount;
uniform vec2 uSparkStartEnd;
uniform float uSparkOffset;
uniform float uStarCount;
uniform float uStarRot;
uniform float uStarSize;
uniform vec2 uStarStartEnd;
uniform float uBlurQuality;
uniform float uSeed;
//particle colors
uniform vec4 uSparkColor0;
uniform vec4 uSparkColor1;
uniform vec4 uSparkColor2;
uniform vec4 uSparkColor3;
uniform vec4 uSparkColor4;
uniform vec4 uSparkColor5;
//star colors
uniform vec4 uStarColor0;
uniform vec4 uStarColor1;
uniform vec4 uStarColor2;
uniform vec4 uStarColor3;
uniform vec4 uStarColor4;
uniform vec4 uStarColor5;
// Define a constant for 2 * PI (tau), which represents a full circle in radians.
const float PI = 3.14159265359;
const float tau = 6.28318530718;
//helps to find the angle
vec3 getPosByAngle(float angle)
{
return vec3(cos(angle), sin(angle), 0);
}
//this returns the Spark
float getSpark(vec2 uv,vec2 center, float brightness, float size, float rotation)
{
//the size
size = clamp(size,0.001,1.0);
uv = (uv + vec2(0.5)) ; //set center
uv = (uv - center) ;//Center UV coordinates, then scale to fit the star size
//scale
uv = uv * 2.0 -1.0;
uv /= mix(vec2(1.0,1.0), vec2(0.0,0.0), vec2(1.0 - size));
uv = uv * 0.5 + 0.5;
uv = rotate(uv, rotation, vec2(0.5));
//the brightness of the spark
brightness = clamp(brightness,0.001,1.0);
float bn = mix(0.0,0.07,brightness); //recalculate size
//this is basically the brightness
float p = mix(-1.0,1000.0,easeInExpo(bn));
float m = mix(
0.0,
1.0,
clamp(
pow(abs(uv.x-0.5)*2.0,p) + pow(abs(uv.y-0.5)*2.0,p),0.0,1.0
)
);
//calcuate and return this mask
float mask = easeInSine(1.0 - (m - bn)) - 0.004 ;
mask = clamp(mask,0.0,1.0);
return mask;
}
//this was lifted from aura-glow
float getMask(float t)
{
// Calculate the aspect ratio of the render area
float aspect = uSize.x / uSize.y;
//standard uv
vec2 uv = iTexCoord.st;
// tuv is for when progress is near 0
vec2 tuv = uv;
tuv -= 0.5; // Shift UV coordinates to center (from [-0.5 to 0.5])
tuv.x *= aspect; // Scale x-coordinate to match aspect ratio
tuv += 0.5; // Shift UV coordinates back (from [0 to 1])
//mixing the UVs
uv = mix(tuv,uv,t);
// this controls the shape
// -1.0 would be a diamond-ish
// 0.0 would be a rounded diamond
// 1.0 would be a circle
// 2.0 will be sqircle
// 1000.0 will be very square
float p = mix(1.0,1000.0,
easeInExpo(t)
);
//this will be used later to make a mask
float m = mix(
0.0,
1.0,
clamp(
pow(abs(uv.x-0.5)*2.0,p) + pow(abs(uv.y-0.5)*2.0,p),0.0,1.0
)
);
//this is the mask
//float mask = (m > t) ? 0.0 : 1.0 ;
float mask = (m > t) ? (1.0 - (m - t)) : 1.0 ;
mask = clamp(mask,0.0,1.0);
return mask;
}
// A simple blur function
vec4 blur(vec2 uv, float radius, float samples) {
// Initialize the color accumulator to zero.
vec4 color = vec4(0.0);
// Number of directions for sampling around the circle.
const float directions = 15.0;
// Outer loop iterates over multiple directions evenly spaced around a circle.
for (float d = 0.0; d < tau; d += tau / directions) {
// Inner loop samples along each direction, with decreasing intensity.
for (float s = 0.0; s < 1.0; s += 1.0 / samples) {
// Calculate the offset for this sample based on direction, radius, and step.
// The (1.0 - s) term ensures more sampling occurs closer to the center.
vec2 offset = vec2(cos(d), sin(d)) * radius * (1.0 - s) / uSize;
// Add the sampled color at the offset position to the accumulator.
color += getInputColor(uv + offset);
}
}
// Normalize the accumulated color by dividing by the total number of samples
// and directions to ensure the result is averaged.
return color / samples / directions;
}
//fades out at 0 and 1 ...based on the power
// 1| __________
// | / \
// | / \
// | / \
// |/ \
// 0|0.................1
/*
graph above ... where t is close to 0, or 1 the result will fade to zero
i.e. this is just the function of power(x,p) shifted
where x is time, and p is 2.0,4.0,8.0,10.0 ... or any positive even number
*/
float FadeInOut(float t, float power)
{
float s = -1.0 * pow((t-0.5)/(0.5),power)+1.0;
s = clamp(s,0.0,1.0);
return s;
}
//returns the Spark's color
vec4 getSparkColors(float v, float alpha) {
// Clamp v to ensure it's in [0.0, 1.0]
v = clamp(v, 0.0, 1.0);
// Define steps for color interpolation
float steps[6];
steps[0] = 0.0;
steps[1] = 0.1666;
steps[2] = 0.3332;
steps[3] = 0.4998;
steps[4] = 0.6664;
steps[5] = 0.8330;
// Define color values
vec4 colors[6];
colors[0] = uSparkColor0 ;
colors[1] = uSparkColor1 ;
colors[2] = uSparkColor2 ;
colors[3] = uSparkColor3 ;
colors[4] = uSparkColor4 ;
colors[5] = uSparkColor5 ;
// Assign alpha values
for (int i = 0; i < 6; ++i) {
colors[i].a = alpha * colors[i].a;
}
// Handle edge cases
if (v <= steps[0]) {
return colors[0];
}
if (v >= steps[5]) {
return colors[5];
}
// Find the correct interpolation segment
for (int i = 0; i < 5; ++i) {
if (v <= steps[i + 1]) {
float t = (v - steps[i]) / (steps[i + 1] - steps[i]);
return mix(colors[i], colors[i + 1], t);
}
}
// Fallback (should never be reached)
return vec4(0.0, 0.0, 0.0, 1.0);
}
vec4 getSparks(float t)
{
//the UV for this function
float aspect = uSize.x / uSize.y;
vec2 uv = iTexCoord.st * vec2(aspect,1.0);
vec4 result = vec4(0.0);
//for each spark
for (float i = 0.0; i < uSparkCount ; ++i)
{
//random values
vec4 v4 = hash41( i * uSeed);
//the X and Y position ... at the end
vec3 pos = getPosByAngle( (i/uSparkCount) * tau + (v4.x * 0.3) );
//the distance the spark will travel
float d = mix(0.33,0.34,v4.z) ;
d = mix(
uSparkStartEnd.x + (v4.z * uSparkOffset),
uSparkStartEnd.y - (v4.y * uSparkOffset),
(1.0 - t)
);
float s = getSpark(
uv,
vec2(0.5 * aspect,0.5) + ( pos.xy * d ), //position (x, y)
FadeInOut(t,8.0) * 0.9 ,//Brightness
FadeInOut(t,8.0) * (v4.w * 0.5) ,//Size
0.0 //rotation
);
//set the color
vec4 c = getSparkColors( hash11(v4.w) ,1.0);
s = clamp(s*2.0,0.0,1.0);
c.rgb *= s;
c.a *= s;
result += c ;
}
//make it bright
result.a = pow(result.a,2.0);
//fade at endges
result.a *= FadeInOut(iTexCoord.s,4.0);
result.a *= FadeInOut(iTexCoord.t,4.0);
return clamp(result,vec4(0.0),vec4(1.0));
// return result;
}
vec4 getStarColors(float v, float alpha) {
// Clamp v to ensure it's in [0.0, 1.0]
v = clamp(v, 0.0, 1.0);
// Define steps for color interpolation
float steps[6];
steps[0] = 0.0;
steps[1] = 0.1666;
steps[2] = 0.3332;
steps[3] = 0.4998;
steps[4] = 0.6664;
steps[5] = 0.8330;
// Define color values
vec4 colors[6];
colors[0] = uStarColor0 ;
colors[1] = uStarColor1 ;
colors[2] = uStarColor2 ;
colors[3] = uStarColor3 ;
colors[4] = uStarColor4 ;
colors[5] = uStarColor5 ;
// Assign alpha values
for (int i = 0; i < 6; ++i) {
colors[i].a = alpha * colors[i].a;
}
// Handle edge cases
if (v <= steps[0]) {
return colors[0];
}
if (v >= steps[5]) {
return colors[5];
}
// Find the correct interpolation segment
for (int i = 0; i < 5; ++i) {
if (v <= steps[i + 1]) {
float t = (v - steps[i]) / (steps[i + 1] - steps[i]);
return mix(colors[i], colors[i + 1], t);
}
}
// Fallback (should never be reached)
return vec4(0.0, 0.0, 0.0, 1.0);
}
//gets the mask of a Star
float getStar(vec2 uv, vec2 center, float npoints, float radiusRatio, float size, float rotation)
{
float radiusMax = 1.0;
float radiusMin = radiusMax * radiusRatio;
float starangle = 2.0 * PI / npoints; // Angle between points on the star
// Offset rotation to ensure one point is always up when rotation = 0
rotation += PI / 2.0 - starangle / 1.0;
// Define the positions for the outer and inner points of the star's initial angle, rotated by `rotation`
vec3 p0 = (radiusMax * size) * getPosByAngle(rotation); // Outer point, rotated by `rotation`
vec3 p1 = (radiusMin * size) * getPosByAngle(starangle + rotation); // Inner point, also rotated
// Calculate the position of the current fragment relative to the star's center
vec2 curPosuv = (uv - center); // Center UV coordinates, then scale to fit the star size
float curRadius = length(curPosuv); // Radius from center, no need to scale further
float curPosAngle = atan(curPosuv.y, curPosuv.x) - rotation; // Calculate angle and adjust by `rotation`
// Determine the fractional position within the current star segment
float a = fract(curPosAngle / starangle); // Fractional angle position within one segment
if (a >= 0.5)
a = 1.0 - a; // Ensure we are within the first half of the segment (symmetry)
// Calculate the current point on the star segment, applying rotation
a = a * starangle; // Actual angle for this position on the segment
vec3 curPos = curRadius * getPosByAngle(a + rotation); // Final position, rotated
// Calculate directions for edge detection using cross product
vec3 dir0 = p1 - p0; // Vector from outer to inner point
vec3 dir1 = curPos - p0; // Vector from outer point to current position
// Use cross product to determine if `curPos` is inside the star's edge
return step(0.0, cross(dir0, dir1).z); // Returns 1.0 if inside, 0.0 if outside (solid edge)
}
//convert the XY to angle
float XYtoAngle(vec2 XY)
{
return atan(XY.y, XY.x);
}
vec4 getStars(float t)
{
//the UV for this function
float aspect = uSize.x / uSize.y;
vec2 uv = iTexCoord.st * vec2(aspect,1.0);
// float result = 0.0;
vec4 result = vec4(0.0);
//loop for each star
for (float i = 0.0; i < uStarCount ; ++i)
{
//random values for this star
vec4 v4 = hash41( i * uSeed);
//the X and Y position ... at the end
vec3 pos = getPosByAngle( (i/uStarCount) * tau + (uStarRot * tau * t) );
//the distance the spark will travel
float d = mix(0.33,0.34,v4.z) ;
d = mix(
uStarStartEnd.x ,
uStarStartEnd.y ,
(1.0 - t)
);
float s = getStar(
uv,
vec2(0.5 * aspect,0.5) + ( pos.xy * d ), //position (x, y)
5.0, //npoints
0.5, //Ratio
FadeInOut(t,4.0) * uStarSize,//Size
PI //rotation
);
s *= FadeInOut(iTexCoord.s,4.0);
s *= FadeInOut(iTexCoord.t,4.0);
s = clamp(s,0.0,1.0);
//the color is based on it's starting location
vec4 color = getStarColors( i/uStarCount ,1.0);
result += vec4(color.rgb * s,s * color.a);
}
return result;
}
void main() {
// Calculate the progression value based on the animation direction.
// If opening, use uProgress as-is; if closing, invert the progression.
float progress = uForOpening ? 1.0 - uProgress : uProgress ;
//zero to one... mostly one
float ztomo = remap(
progress,
0.0,0.1,
0.0,1.0
);
ztomo = easeInOutSine(ztomo);
//progress variants
// float oExpo = easeOutExpo(progress);
// float iExpo = easeInExpo(progress);
// float oQuad = easeOutQuad(progress);
float ioCubic = easeInOutCubic(progress);
float ioSine = easeInOutSine(progress);
vec2 uv = iTexCoord.st;
//center
uv = uv * 2.0 - 1.0;
//scale
uv /= mix(vec2(0.5,0.5), vec2(0.0,0.0), ioCubic);
// scale from center
uv = uv * 0.5 + 0.5;
//get blured version of the window
vec4 oColor = blur(uv, ioCubic * 200.0,uBlurQuality);
oColor.a *= (1.0 - ioSine);
//get and apply sparks
if (uSparkCount > 0)
{
vec4 sparks = getSparks(ioSine);
oColor = alphaOver(oColor, sparks);
}
//get and apply stars
if (uStarCount > 0 )
{
oColor = alphaOver(oColor, getStars(mix(0.0001,0.999,ioSine)));
}
setOutputColor(oColor);
}
+1 -1
View File
@@ -22,7 +22,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="apparition-animation-time">
<property name="upper">2000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">10</property>
<property name="page-increment">100</property>
+366
View File
@@ -0,0 +1,366 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
SPDX-FileCopyrightText: Justin Garza <JGarza9788@gmail.com>
SPDX-License-Identifier: GPL-3.0-or-later
-->
<interface domain="burn-my-windows">
<object class="AdwExpanderRow" id="aura-glow-prefs">
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Animation Time [ms]</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="aura-glow-animation-time">
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">10</property>
<property name="page-increment">100</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-aura-glow-animation-time">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Random Color</property>
<property name="activatable-widget">aura-glow-random-color</property>
<child>
<object class="GtkSwitch" id="aura-glow-random-color">
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-aura-glow-random-color">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow" id="aura-glow-action-row">
<property name="title" translatable="yes">Color Offset</property>
<property name="subtitle" translatable="yes">Red</property>
<!-- <child>
<object class="GtkCheckButton" id="aura-glow-random-color">
<property name="label" translatable="yes">random</property>
<property name="valign">center</property>
<property name="active">true</property>
</object>
</child> -->
<child>
<object class="GtkScale" id="aura-glow-color-offset-scale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="aura-glow-color-offset">
<property name="upper">1.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.1</property>
<property name="page-increment">0.33</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-aura-glow-color-offset">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Color Speed</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="aura-glow-color-speed">
<property name="upper">10.0</property>
<property name="lower">-10.0</property>
<property name="step-increment">0.25</property>
<property name="page-increment">1.0</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-aura-glow-color-speed">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Color Saturation</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="aura-glow-color-saturation">
<property name="upper">5.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.10</property>
<property name="page-increment">0.25</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-aura-glow-color-saturation">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- <child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Adjust For Light Theme</property>
<property name="activatable-widget">aura-glow-adjust-light-theme</property>
<child>
<object class="GtkSwitch" id="aura-glow-adjust-light-theme">
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-aura-glow-adjust-light-theme">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child> -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Edge Size</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="aura-glow-edge-size">
<property name="upper">1.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.05</property>
<property name="page-increment">0.10</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-aura-glow-edge-size">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Edge Shape</property>
<property name="subtitle" translatable="yes">-1.0 (Star-ish) to 2.0 (Square)</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="aura-glow-edge-shape">
<property name="upper">2.0</property>
<property name="lower">-1.0</property>
<property name="step-increment">0.10</property>
<property name="page-increment">0.25</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-aura-glow-edge-shape">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Edge Hardness</property>
<property name="subtitle" translatable="yes">0.0 (soft/blurry) to 1.0 (sharp/hard)</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="aura-glow-edge-hardness">
<property name="upper">1.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.10</property>
<property name="page-increment">0.25</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-aura-glow-edge-hardness">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Blur Amount</property>
<property name="subtitle" translatable="yes">0 is Off</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="aura-glow-blur">
<property name="upper">100.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.50</property>
<property name="page-increment">1.00</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-aura-glow-blur">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Fade Out</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="aura-glow-fade-out">
<property name="upper">0.75</property>
<property name="lower">0.0</property>
<property name="step-increment">0.10</property>
<property name="page-increment">0.25</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-aura-glow-fade-out">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</interface>
+1 -1
View File
@@ -22,7 +22,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="broken-glass-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="doom-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="energize-a-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -22,7 +22,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="energize-b-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -37,7 +37,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="fire-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+6 -6
View File
@@ -8,7 +8,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<interface domain="burn-my-windows">
<object class="GtkAdjustment" id="focus-animation-time">
<property name="upper">5000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">10</property>
<property name="page-increment">100</property>
@@ -22,7 +22,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
</object>
<object class="GtkAdjustment" id="focus-blur-quality">
<property name="upper">20</property>
<property name="upper">10</property>
<property name="lower">1</property>
<property name="step-increment">1</property>
<property name="page-increment">5</property>
@@ -63,7 +63,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">focus-blur-amount</property>
@@ -89,7 +89,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">focus-blur-quality</property>
@@ -105,10 +105,10 @@ SPDX-License-Identifier: GPL-3.0-or-later
</style>
</object>
</child>
</object>
</child>
</object>
</interface>
</interface>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="glide-animation-time">
<property name="upper">2000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="glitch-animation-time">
<property name="upper">2000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="hexagon-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="incinerate-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="matrix-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+439
View File
@@ -0,0 +1,439 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
SPDX-License-Identifier: GPL-3.0-or-later
-->
<interface domain="burn-my-windows">
<!-- Main container for the mushroom preferences section -->
<object class="AdwExpanderRow" id="mushroom-prefs">
<!-- Animation Time Adjustment Section -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Animation Time [ms]</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="mushroom-animation-time">
<property name="upper">5000</property>
<property name="lower">100</property>
<property name="step-increment">10</property>
<property name="page-increment">100</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-mushroom-animation-time">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- Star Color Presets -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Effect Presets</property>
<property name="activatable-widget">mushroom-star-color-preset-button</property>
<child>
<object class="GtkMenuButton" id="mushroom-star-color-preset-button">
<property name="valign">center</property>
<property name="label" translatable="yes">Choose a Preset</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Scale Style</property>
<property name="subtitle" translatable="yes">8Bit --- Smooth</property>
<child>
<object class="GtkScale" id="mushroom-scale-style-scale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="mushroom-scale-style">
<property name="upper">1.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.1</property>
<property name="page-increment">0.25</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-mushroom-scale-style">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- Adjustment for 4-Point Stars Count -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Spark Count</property>
<child>
<object class="GtkScale" id="mushroom-spark-count-scale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="mushroom-spark-count">
<property name="upper">25</property>
<property name="lower">0</property>
<property name="step-increment">1</property>
<property name="page-increment">5</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-mushroom-spark-count">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- Adjustment for 4-Point Stars Count -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Spark Rotation</property>
<child>
<object class="GtkScale" >
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="mushroom-spark-rotation">
<property name="upper">3.0</property>
<property name="lower">-3.0</property>
<property name="step-increment">0.5</property>
<property name="page-increment">0.25</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-mushroom-spark-rotation">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- Color Picker for 4-Point Stars -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Spark Color</property>
<child>
<object class="GtkBox">
<style>
<class name="linked" />
</style>
<child>
<object class="GtkColorButton" id="mushroom-spark-color">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkButton" id="reset-mushroom-spark-color">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- Rays Color Picker -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Rays Color</property>
<child>
<object class="GtkBox">
<style>
<class name="linked" />
</style>
<child>
<object class="GtkColorButton" id="mushroom-rays-color">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkButton" id="reset-mushroom-rays-color">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- Star Rings Count Adjustment -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Star Rings Count</property>
<child>
<object class="GtkScale" id="mushroom-ring-count-scale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="mushroom-ring-count">
<property name="upper">5</property>
<property name="lower">0</property>
<property name="step-increment">1</property>
<property name="page-increment">3</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-mushroom-ring-count">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- Star Rings Rotation Adjustment -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Star Ring Rotation</property>
<child>
<object class="GtkScale" id="mushroom-ring-rotation-scale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="mushroom-ring-rotation">
<property name="upper">3.0</property>
<property name="lower">-3.0</property>
<property name="step-increment">0.25</property>
<property name="page-increment">1.0</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-mushroom-ring-rotation">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- Stars Per Star Ring Count Adjustment -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Stars Count Per Ring</property>
<child>
<object class="GtkScale" id="mushroom-star-count-scale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="mushroom-star-count">
<property name="upper">7</property>
<property name="lower">0</property>
<property name="step-increment">1</property>
<property name="page-increment">3</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-mushroom-star-count">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- Star Gradient Color Adjustment -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Star Gradient</property>
<child>
<object class="GtkBox">
<style>
<class name="linked" />
</style>
<child>
<object class="GtkColorButton" id="mushroom-star-color-0">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="mushroom-star-color-1">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="mushroom-star-color-2">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="mushroom-star-color-3">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="mushroom-star-color-4">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="mushroom-star-color-5">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkButton" id="reset-star-colors">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</interface>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="paint-brush-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="pixel-wheel-animation-time">
<property name="upper">2000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="pixel-wipe-animation-time">
<property name="upper">5000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="pixelate-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+2 -2
View File
@@ -21,8 +21,8 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="portal-animation-time">
<property name="upper">5000</property>
<property name="lower">500</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
</object>
+33 -95
View File
@@ -217,110 +217,50 @@ SPDX-License-Identifier: GPL-3.0-or-later
</object>
<object class="AdwPreferencesPage" id="general-prefs">
<property name="margin-top">20</property>
<property name="margin-bottom">20</property>
<property name="margin-start">20</property>
<property name="margin-end">20</property>
<child>
<object class="AdwPreferencesGroup" id="">
<child>
<object class="GtkGrid" id="selection-controls">
<property name="row-spacing">5</property>
<property name="column-spacing">5</property>
<object class="AdwPreferencesGroup">
<property name="margin-top">10</property>
<property name="title" translatable="yes">Effect Selection</property>
<property name="description" translatable="yes">If multiple are selected, one is chosen randomly.</property>
<child>
<object class="GtkBox">
<property name="orientation">horizontal</property>
<property name="spacing">5</property>
<!-- Search Entry -->
<child>
<object class="AdwPreferencesGroup" id="header-text">
<property name="title" translatable="yes">Effect Selection</property>
<property name="description" translatable="yes">If multiple are selected, one is chosen randomly.</property>
<layout>
<property name="column">0</property>
<property name="row">0</property>
<property name="column-span">8</property>
</layout>
<object class="GtkSearchEntry" id="search_entry">
<property name="hexpand">true</property>
<property name="placeholder-text" translatable="yes">Search...</property>
</object>
</child>
<!-- Search Entry -->
<child>
<object class="GtkSearchEntry" id="search_entry">
<property name="placeholder-text">Search...</property>
<layout>
<property name="column">0</property>
<property name="row">1</property>
<property name="column-span">5</property>
</layout>
</object>
</child>
<child>
<object class="GtkBox">
<property name="orientation">horizontal</property>
<property name="homogeneous">true</property>
<!-- maybe later add a way to only show enabled|disabled|both -->
<!-- <child>
<object class="GtkBox">
<property name="orientation">horizontal</property>
<layout>
<property name="column">5</property>
<property name="row">1</property>
</layout>
<style>
<class name="linked" />
</style>
<style>
<class name="linked" />
</style>
<child>
<object class="GtkButton" id="choose-all-effects-button">
<property name="label" translatable="yes">Enable All</property>
</object>
</child>
<child>
<object class="GtkButton" id="filter-enabled">
<property name="label" translatable="yes">enabled</property>
</object>
</child>
<child>
<object class="GtkButton" id="filter-disabled">
<property name="label" translatable="yes">disabled</property>
</object>
</child>
<child>
<object class="GtkButton" id="choose-no-effects-button">
<property name="label" translatable="yes">Disable All</property>
</object>
</child>
<child>
<object class="GtkButton" id="filter-all">
<property name="label" translatable="yes">both</property>
</object>
</child>
</object>
</child> -->
<child>
<object class="GtkBox">
<property name="orientation">horizontal</property>
<property name="hexpand">true</property>
<property name="homogeneous">true</property>
<layout>
<property name="column">5</property>
<property name="row">1</property>
<property name="column-span">4</property>
</layout>
<style>
<class name="linked" />
</style>
<child>
<object class="GtkButton" id="choose-all-effects-button">
<property name="label" translatable="yes">All</property>
</object>
</child>
<child>
<object class="GtkButton" id="choose-no-effects-button">
<property name="label" translatable="yes">None</property>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
@@ -331,7 +271,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<child>
<object class="AdwPreferencesGroup" id="effects-group">
<property name="margin-top">10</property>
<property name="margin-bottom">0</property>
<property name="margin-bottom">20</property>
<property name="margin-start">0</property>
<property name="margin-end">0</property>
</object>
@@ -340,6 +280,4 @@ SPDX-License-Identifier: GPL-3.0-or-later
</object>
</interface>
+245
View File
@@ -0,0 +1,245 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
SPDX-License-Identifier: GPL-3.0-or-later
-->
<interface domain="burn-my-windows">
<!-- Main container for the rgbwarp preferences section -->
<object class="AdwExpanderRow" id="rgbwarp-prefs">
<!-- Animation Time Adjustment Section -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Animation Time [ms]</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="rgbwarp-animation-time">
<property name="upper">5000</property>
<property name="lower">100</property>
<property name="step-increment">10</property>
<property name="page-increment">100</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-rgbwarp-animation-time">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">WaveSize</property>
<!-- <property name="subtitle" translatable="yes"></property> -->
<child>
<object class="GtkScale" >
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="rgbwarp-wavesize">
<property name="upper">1.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-rgbwarp-wavesize">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Brightness</property>
<!-- <property name="subtitle" translatable="yes"></property> -->
<child>
<object class="GtkScale" >
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="rgbwarp-brightness">
<property name="upper">1.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.1</property>
<property name="page-increment">0.25</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-rgbwarp-brightness">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">OffsetRed</property>
<!-- <property name="subtitle" translatable="yes"></property> -->
<child>
<object class="GtkScale" >
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="rgbwarp-offset-r">
<property name="upper">1.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-rgbwarp-offset-r">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">OffsetGreen</property>
<!-- <property name="subtitle" translatable="yes"></property> -->
<child>
<object class="GtkScale" >
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="rgbwarp-offset-g">
<property name="upper">1.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-rgbwarp-offset-g">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">OffsetBlue</property>
<!-- <property name="subtitle" translatable="yes"></property> -->
<child>
<object class="GtkScale" >
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="rgbwarp-offset-b">
<property name="upper">1.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-rgbwarp-offset-b">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</interface>
+2 -2
View File
@@ -21,8 +21,8 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="snap-animation-time">
<property name="upper">10000</property>
<property name="lower">500</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">10</property>
<property name="page-increment">100</property>
</object>
+267
View File
@@ -0,0 +1,267 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
SPDX-License-Identifier: GPL-3.0-or-later
-->
<interface domain="burn-my-windows">
<!-- Main container for the team-rocket preferences section -->
<object class="AdwExpanderRow" id="team-rocket-prefs">
<!-- Animation Time Adjustment Section -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Animation Time [ms]</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="team-rocket-animation-time">
<property name="upper">5000</property>
<property name="lower">100</property>
<property name="step-increment">10</property>
<property name="page-increment">100</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-team-rocket-animation-time">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Animation Split</property>
<property name="subtitle" translatable="yes"></property>
<child>
<object class="GtkScale" >
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="team-rocket-window-time">
<property name="upper">0.8</property>
<property name="lower">0.2</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-team-rocket-window-time">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">X</property>
<!-- <property name="subtitle" translatable="yes"></property> -->
<child>
<object class="GtkScale" >
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="team-rocket-x">
<property name="upper">1.0</property>
<property name="lower">-1.0</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-team-rocket-x">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Y</property>
<!-- <property name="subtitle" translatable="yes"></property> -->
<child>
<object class="GtkScale" >
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="team-rocket-y">
<property name="upper">1.0</property>
<property name="lower">-1.0</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-team-rocket-y">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Rotate Window</property>
<property name="activatable-widget">team-rocket-win-rot</property>
<child>
<object class="GtkSwitch" id="team-rocket-win-rot">
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-team-rocket-win-rot">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Sparkle Size</property>
<!-- <property name="subtitle" translatable="yes"></property> -->
<child>
<object class="GtkScale" >
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="team-rocket-sparkle-size">
<property name="upper">1.0</property>
<property name="lower">0.5</property>
<property name="step-increment">0.1</property>
<property name="page-increment">0.25</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-team-rocket-sparkle-size">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Sparkle Rotation</property>
<!-- <property name="subtitle" translatable="yes"></property> -->
<child>
<object class="GtkScale" >
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="team-rocket-sparkle-rot">
<property name="upper">1.0</property>
<property name="lower">-1.0</property>
<property name="step-increment">0.1</property>
<property name="page-increment">0.25</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-team-rocket-sparkle-rot">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</interface>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="trex-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="tv-glitch-animation-time">
<property name="upper">2000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="tv-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>
+535
View File
@@ -0,0 +1,535 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
SPDX-License-Identifier: GPL-3.0-or-later
-->
<interface domain="burn-my-windows">
<!-- Main container for the unicorn-fart preferences section -->
<object class="AdwExpanderRow" id="unicorn-fart-prefs">
<!-- Animation Time Adjustment Section -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Animation Time [ms]</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="unicorn-fart-animation-time">
<property name="upper">5000</property>
<property name="lower">100</property>
<property name="step-increment">10</property>
<property name="page-increment">100</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-animation-time">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Effect Presets</property>
<property name="activatable-widget">unicorn-fart-preset-button</property>
<child>
<object class="GtkMenuButton" id="unicorn-fart-preset-button">
<property name="valign">center</property>
<property name="label" translatable="yes">Choose a Preset</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Spark Count</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="unicorn-fart-spark-count">
<property name="upper">100</property>
<property name="lower">0</property>
<property name="step-increment">1</property>
<property name="page-increment">10</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-spark-count">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Spark Start</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="unicorn-fart-spark-start">
<property name="upper">0.5</property>
<property name="lower">0.0</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-spark-start">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Spark End</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="unicorn-fart-spark-end">
<property name="upper">1.0</property>
<property name="lower">0.5</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-spark-end">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Spark offset</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="unicorn-fart-spark-offset">
<property name="upper">0.5</property>
<property name="lower">0.0</property>
<property name="step-increment">0.1</property>
<property name="page-increment">0.25</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-spark-offset">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Star Count</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">0</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="unicorn-fart-star-count">
<property name="upper">25</property>
<property name="lower">0</property>
<property name="step-increment">1</property>
<property name="page-increment">5</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-star-count">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Star Rotation</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="unicorn-fart-star-rotation">
<property name="upper">3.0</property>
<property name="lower">-3.0</property>
<property name="step-increment">0.1</property>
<property name="page-increment">0.5</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-star-rotation">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Star Size</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="unicorn-fart-star-size">
<property name="upper">0.1</property>
<property name="lower">0.0</property>
<property name="step-increment">0.1</property>
<property name="page-increment">0.5</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-star-size">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Star Start</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="unicorn-fart-star-start">
<property name="upper">0.5</property>
<property name="lower">0.0</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-star-start">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Star End</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="unicorn-fart-star-end">
<property name="upper">1.0</property>
<property name="lower">0.5</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-star-end">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Blur Quality</property>
<child>
<object class="GtkScale">
<property name="valign">center</property>
<property name="draw-value">1</property>
<property name="digits">2</property>
<property name="value-pos">left</property>
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="unicorn-fart-blur-quality">
<property name="upper">10.0</property>
<property name="lower">0.0</property>
<property name="step-increment">0.01</property>
<property name="page-increment">0.1</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-blur-quality">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- Particle Colors -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Particle Colors</property>
<child>
<object class="GtkBox">
<style>
<class name="linked" />
</style>
<child>
<object class="GtkColorButton" id="unicorn-fart-spark-color-0">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="unicorn-fart-spark-color-1">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="unicorn-fart-spark-color-2">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="unicorn-fart-spark-color-3">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="unicorn-fart-spark-color-4">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="unicorn-fart-spark-color-5">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-spark-colors">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Values</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
<!-- Star Gradient Colors -->
<child>
<object class="AdwActionRow">
<property name="title" translatable="yes">Star Colors</property>
<child>
<object class="GtkBox">
<style>
<class name="linked" />
</style>
<child>
<object class="GtkColorButton" id="unicorn-fart-star-color-0">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="unicorn-fart-star-color-1">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="unicorn-fart-star-color-2">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="unicorn-fart-star-color-3">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="unicorn-fart-star-color-4">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
<child>
<object class="GtkColorButton" id="unicorn-fart-star-color-5">
<property name="use_alpha">1</property>
<property name="show_editor">1</property>
<property name="valign">center</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkButton" id="reset-unicorn-fart-star-colors">
<property name="icon-name">edit-clear-symbolic</property>
<property name="valign">center</property>
<property name="tooltip-text" translatable="yes">Reset to Default Values</property>
<style>
<class name="flat" />
</style>
</object>
</child>
</object>
</child>
</object>
</interface>
+1 -1
View File
@@ -21,7 +21,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<property name="width-request">300</property>
<property name="adjustment">
<object class="GtkAdjustment" id="wisps-animation-time">
<property name="upper">10000</property>
<property name="upper">3000</property>
<property name="lower">100</property>
<property name="step-increment">1</property>
<property name="page-increment">100</property>