20250112
This commit is contained in:
+7
-1
@@ -65,8 +65,10 @@ export var Shader = GObject.registerClass({
|
||||
// vfunc_build_pipeline()) from the resource file resources/shaders/<nick>.glsl
|
||||
// resolving any #includes in this file.
|
||||
_init(nick) {
|
||||
log(`Shader initialized with params: ${JSON.stringify(nick)}`);
|
||||
|
||||
this._nick = nick;
|
||||
|
||||
|
||||
// This will call vfunc_build_pipeline().
|
||||
super._init();
|
||||
|
||||
@@ -96,6 +98,7 @@ export var Shader = GObject.registerClass({
|
||||
|
||||
// Clean up if the animation finished or was interrupted.
|
||||
this._timeline.connect('stopped', (t, finished) => {
|
||||
// log(`Shader initialized with params: ${JSON.stringify(t)}`);
|
||||
this.endAnimation();
|
||||
});
|
||||
}
|
||||
@@ -151,6 +154,9 @@ export var Shader = GObject.registerClass({
|
||||
endAnimation() {
|
||||
// This will call endAnimation() again, so we can return for now.
|
||||
if (this._timeline.is_playing()) {
|
||||
// log(`Shader initialized with params:
|
||||
// ${JSON.stringify(this._timeline.is_playing())}`);
|
||||
|
||||
this._timeline.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
+279
-89
@@ -32,7 +32,9 @@ const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
||||
const _ = await utils.importGettext();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// I thought to myself, i said "self what would a unicorn fart look like" and then i came up with this, and i don't care that i'm out of the box, i think outside of the box, yeah f*ck that box!
|
||||
// I thought to myself, i said "self what would a unicorn fart look like" and then i came
|
||||
// up with this, and i don't care that i'm out of the box, i think outside of the box,
|
||||
// yeah f*ck that box!
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
@@ -47,24 +49,25 @@ export default class Effect {
|
||||
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
||||
// Store uniform locations of newly created shaders.
|
||||
|
||||
shader._uParticles = shader.get_uniform_location('uParticles');
|
||||
shader._uParticleSize = shader.get_uniform_location('uParticleSize');
|
||||
shader._uParticleSpeed = shader.get_uniform_location('uParticleSpeed');
|
||||
shader._uParticleColorRandom = shader.get_uniform_location('uParticleColorRandom');
|
||||
shader._uParticleColorSpeed = shader.get_uniform_location('uParticleColorSpeed');
|
||||
// shader._uParticles = shader.get_uniform_location('uParticles');
|
||||
// shader._uParticleSize = shader.get_uniform_location('uParticleSize');
|
||||
// shader._uParticleSpeed = shader.get_uniform_location('uParticleSpeed');
|
||||
// shader._uParticleColorRandom =
|
||||
// shader.get_uniform_location('uParticleColorRandom'); shader._uParticleColorSpeed
|
||||
// = shader.get_uniform_location('uParticleColorSpeed');
|
||||
|
||||
shader._uSparkCount = shader.get_uniform_location('uSparkCount');
|
||||
shader._uSparkCount = shader.get_uniform_location('uSparkCount');
|
||||
shader._uSparkStartEnd = shader.get_uniform_location('uSparkStartEnd');
|
||||
shader._uSparkOffset = shader.get_uniform_location('uSparkOffset');
|
||||
shader._uSparkCount = shader.get_uniform_location('uSparkCount');
|
||||
shader._uSparkOffset = shader.get_uniform_location('uSparkOffset');
|
||||
shader._uSparkCount = shader.get_uniform_location('uSparkCount');
|
||||
|
||||
shader._uStarCount = shader.get_uniform_location('uStarCount');
|
||||
shader._uStarRot = shader.get_uniform_location('uStarRot');
|
||||
shader._uStarSize = shader.get_uniform_location('uStarSize');
|
||||
shader._uStarCount = shader.get_uniform_location('uStarCount');
|
||||
shader._uStarRot = shader.get_uniform_location('uStarRot');
|
||||
shader._uStarSize = shader.get_uniform_location('uStarSize');
|
||||
shader._uStarStartEnd = shader.get_uniform_location('uStarStartEnd');
|
||||
|
||||
shader._uBlurQuality = shader.get_uniform_location('uBlurQuality');
|
||||
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||
shader._uSeed = shader.get_uniform_location('uSeed');
|
||||
|
||||
shader._uStarColors = [
|
||||
shader.get_uniform_location('uStarColor0'),
|
||||
@@ -76,80 +79,59 @@ export default class Effect {
|
||||
];
|
||||
|
||||
shader._uParticleColors = [
|
||||
shader.get_uniform_location('uParticlesColor0'),
|
||||
shader.get_uniform_location('uParticlesColor1'),
|
||||
shader.get_uniform_location('uParticlesColor2'),
|
||||
shader.get_uniform_location('uParticlesColor3'),
|
||||
shader.get_uniform_location('uParticlesColor4'),
|
||||
shader.get_uniform_location('uParticlesColor5'),
|
||||
shader.get_uniform_location('uSparkColor0'),
|
||||
shader.get_uniform_location('uSparkColor1'),
|
||||
shader.get_uniform_location('uSparkColor2'),
|
||||
shader.get_uniform_location('uSparkColor3'),
|
||||
shader.get_uniform_location('uSparkColor4'),
|
||||
shader.get_uniform_location('uSparkColor5'),
|
||||
];
|
||||
|
||||
|
||||
// shader._uFadeWidth = shader.get_uniform_location('uFadeWidth');
|
||||
|
||||
// Write all uniform values at the start of each animation.
|
||||
shader.connect('begin-animation',
|
||||
(shader, settings) => {
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
for (let i = 0; i <= 5; i++) {
|
||||
shader.set_uniform_float(
|
||||
shader._uStarColors[i], 4,
|
||||
utils.parseColor(settings.get_string('unicorn-fart-star-color-' + i)));
|
||||
}
|
||||
|
||||
for (let i = 0; i <= 5; i++) {
|
||||
shader.set_uniform_float(
|
||||
shader._uStarColors[i], 4,
|
||||
utils.parseColor(settings.get_string('unicorn-fart-star-color-' + i)));
|
||||
}
|
||||
for (let i = 0; i <= 5; i++) {
|
||||
shader.set_uniform_float(
|
||||
shader._uParticleColors[i], 4,
|
||||
utils.parseColor(settings.get_string('unicorn-fart-spark-color-' + i)));
|
||||
}
|
||||
|
||||
for (let i = 0; i <= 5; i++) {
|
||||
shader.set_uniform_float(
|
||||
shader._uParticleColors[i], 4,
|
||||
utils.parseColor(settings.get_string('unicorn-fart-particle-color-' + i)));
|
||||
}
|
||||
|
||||
shader.set_uniform_float(shader._uParticles, 1,
|
||||
[settings.get_boolean('unicorn-fart-particles-enable')]);
|
||||
shader.set_uniform_float(shader._uSparkCount, 1,
|
||||
[settings.get_int('unicorn-fart-spark-count')]);
|
||||
|
||||
shader.set_uniform_float(shader._uParticleSize, 1,
|
||||
[settings.get_double('unicorn-fart-particle-size')]);
|
||||
shader.set_uniform_float(shader._uSparkStartEnd, 2, [
|
||||
settings.get_double('unicorn-fart-spark-start'),
|
||||
settings.get_double('unicorn-fart-spark-end')
|
||||
]);
|
||||
|
||||
shader.set_uniform_float(shader._uParticleSpeed, 1,
|
||||
[settings.get_double('unicorn-fart-particle-speed')]);
|
||||
shader.set_uniform_float(shader._uSparkOffset, 1,
|
||||
[settings.get_double('unicorn-fart-spark-offset')]);
|
||||
|
||||
shader.set_uniform_float(shader._uParticleColorRandom, 1,
|
||||
[settings.get_double('unicorn-fart-particle-color-random')]);
|
||||
shader.set_uniform_float(shader._uStarCount, 1,
|
||||
[settings.get_int('unicorn-fart-star-count')]);
|
||||
|
||||
shader.set_uniform_float(shader._uParticleColorSpeed, 1,
|
||||
[settings.get_double('unicorn-fart-particle-color-speed')]);
|
||||
shader.set_uniform_float(shader._uStarRot, 1,
|
||||
[settings.get_double('unicorn-fart-star-rotation')]);
|
||||
|
||||
shader.set_uniform_float(shader._uSparkCount, 1,
|
||||
[settings.get_int('unicorn-fart-spark-count')]);
|
||||
shader.set_uniform_float(shader._uStarSize, 1,
|
||||
[settings.get_double('unicorn-fart-star-size')]);
|
||||
|
||||
shader.set_uniform_float(shader._uSparkStartEnd, 2,
|
||||
[settings.get_double('unicorn-fart-spark-start'),
|
||||
settings.get_double('unicorn-fart-spark-end')]
|
||||
);
|
||||
shader.set_uniform_float(shader._uStarStartEnd, 2, [
|
||||
settings.get_double('unicorn-fart-star-start'),
|
||||
settings.get_double('unicorn-fart-star-end')
|
||||
]);
|
||||
|
||||
shader.set_uniform_float(shader._uSparkOffset, 1,
|
||||
[settings.get_double('unicorn-fart-spark-offset')]);
|
||||
shader.set_uniform_float(shader._uBlurQuality, 1,
|
||||
[settings.get_double('unicorn-fart-blur-quality')]);
|
||||
|
||||
shader.set_uniform_float(shader._uStarCount, 1,
|
||||
[settings.get_int('unicorn-fart-star-count')]);
|
||||
|
||||
shader.set_uniform_float(shader._uStarRot, 1,
|
||||
[settings.get_double('unicorn-fart-star-rotation')]);
|
||||
|
||||
shader.set_uniform_float(shader._uStarSize, 1,
|
||||
[settings.get_double('unicorn-fart-star-size')]);
|
||||
|
||||
shader.set_uniform_float(shader._uStarStartEnd, 2,
|
||||
[settings.get_double('unicorn-fart-star-start'),
|
||||
settings.get_double('unicorn-fart-star-end')]
|
||||
);
|
||||
|
||||
shader.set_uniform_float(shader._uBlurQuality, 1,
|
||||
[settings.get_double('unicorn-fart-blur-quality')]);
|
||||
|
||||
shader.set_uniform_float(shader._uSeed, 1,
|
||||
[Math.random()]);
|
||||
|
||||
});
|
||||
shader.set_uniform_float(shader._uSeed, 1, [Math.random()]);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@@ -184,12 +166,6 @@ export default class Effect {
|
||||
|
||||
dialog.bindAdjustment('unicorn-fart-animation-time');
|
||||
|
||||
//ints and floats
|
||||
dialog.bindAdjustment('unicorn-fart-particle-size');
|
||||
dialog.bindAdjustment('unicorn-fart-particle-speed');
|
||||
dialog.bindAdjustment('unicorn-fart-particle-color-random');
|
||||
dialog.bindAdjustment('unicorn-fart-particle-color-speed');
|
||||
|
||||
dialog.bindAdjustment('unicorn-fart-spark-count');
|
||||
dialog.bindAdjustment('unicorn-fart-spark-start');
|
||||
dialog.bindAdjustment('unicorn-fart-spark-end');
|
||||
@@ -202,10 +178,10 @@ export default class Effect {
|
||||
dialog.bindAdjustment('unicorn-fart-star-end');
|
||||
dialog.bindAdjustment('unicorn-fart-blur-quality');
|
||||
|
||||
//switches
|
||||
// switches
|
||||
dialog.bindSwitch('unicorn-fart-particles-enable');
|
||||
|
||||
//star-color
|
||||
// star-color
|
||||
dialog.bindColorButton('unicorn-fart-star-color-0');
|
||||
dialog.bindColorButton('unicorn-fart-star-color-1');
|
||||
dialog.bindColorButton('unicorn-fart-star-color-2');
|
||||
@@ -213,14 +189,51 @@ export default class Effect {
|
||||
dialog.bindColorButton('unicorn-fart-star-color-4');
|
||||
dialog.bindColorButton('unicorn-fart-star-color-5');
|
||||
|
||||
//particle-colors
|
||||
dialog.bindColorButton('unicorn-fart-particle-color-0');
|
||||
dialog.bindColorButton('unicorn-fart-particle-color-1');
|
||||
dialog.bindColorButton('unicorn-fart-particle-color-2');
|
||||
dialog.bindColorButton('unicorn-fart-particle-color-3');
|
||||
dialog.bindColorButton('unicorn-fart-particle-color-4');
|
||||
dialog.bindColorButton('unicorn-fart-particle-color-5');
|
||||
// particle-colors
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-0');
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-1');
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-2');
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-3');
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-4');
|
||||
dialog.bindColorButton('unicorn-fart-spark-color-5');
|
||||
|
||||
|
||||
|
||||
// Ensure the button connections and other bindings happen only once,
|
||||
// even if the bindPreferences function is called multiple times.
|
||||
if (!Effect._isConnected) {
|
||||
Effect._isConnected = true;
|
||||
|
||||
// Bind the "reset-unicorn-fart-spark-colors" button to reset all star colors to
|
||||
// their default values.
|
||||
dialog.getBuilder()
|
||||
.get_object('reset-unicorn-fart-spark-colors')
|
||||
.connect('clicked', () => {
|
||||
// Reset each mushroom star color setting.
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-0');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-1');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-2');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-3');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-4');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-spark-color-5');
|
||||
});
|
||||
|
||||
dialog.getBuilder()
|
||||
.get_object('reset-unicorn-fart-star-colors')
|
||||
.connect('clicked', () => {
|
||||
// Reset each mushroom star color setting.
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-0');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-1');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-2');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-3');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-4');
|
||||
dialog.getProfileSettings().reset('unicorn-fart-star-color-5');
|
||||
});
|
||||
|
||||
|
||||
// Initialize the preset dropdown menu for mushroom star colors.
|
||||
Effect._createUnicornFartPresets(dialog);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- API for extension.js
|
||||
@@ -229,6 +242,183 @@ export default class Effect {
|
||||
// animation. This is useful if the effect requires drawing something beyond the usual
|
||||
// bounds of the actor. This only works for GNOME 3.38+.
|
||||
static getActorScale(settings, forOpening, actor) {
|
||||
return {x: 1.0, y: 1.0};
|
||||
return {x: 2.0, y: 2.0};
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Presets
|
||||
|
||||
// This function initializes the preset dropdown menu for configuring fire options.
|
||||
// It defines multiple color presets for the "mushroom star" effect and sets up
|
||||
// the logic to apply these presets when selected.
|
||||
|
||||
static _createUnicornFartPresets(dialog) {
|
||||
// Retrieve the builder object for the dialog and connect to the "realize" event of
|
||||
// the button.
|
||||
dialog.getBuilder()
|
||||
.get_object('unicorn-fart-preset-button')
|
||||
.connect('realize', (widget) => {
|
||||
// Define an array of color presets, each with a name and six color values (RGBA
|
||||
// format).
|
||||
const presets = [
|
||||
{
|
||||
name: _('Unicorn Fart (Default)'),
|
||||
SparkCount: 25,
|
||||
SparkStart: 0.0,
|
||||
SparkEnd: 1.0,
|
||||
SparkOffset: 1.0,
|
||||
|
||||
StarCount: 6,
|
||||
StarRot: 0.33,
|
||||
StarSize: 0.10,
|
||||
StarStart: 0.0,
|
||||
StarEnd: 1.0,
|
||||
|
||||
BlurQuality:5.0,
|
||||
|
||||
Sparkcolor0: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor1: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor2: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor3: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor4: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor5: 'rgba(255,255,255,1.0)',
|
||||
|
||||
|
||||
Starcolor0: 'rgba(255,0,0,1.0)',
|
||||
Starcolor1: 'rgba(255,255,0,1.0)',
|
||||
Starcolor2: 'rgba(0,255,0,1.0)',
|
||||
Starcolor3: 'rgba(0,255,255,1.0)',
|
||||
Starcolor4: 'rgba(0,0,255,1.0)',
|
||||
Starcolor5: 'rgba(255,0,255,1.0)',
|
||||
|
||||
|
||||
},
|
||||
{
|
||||
name: _('Fairy🧚'),
|
||||
SparkCount: 100,
|
||||
SparkStart: 0.0,
|
||||
SparkEnd: 1.0,
|
||||
SparkOffset: 1.0,
|
||||
|
||||
StarCount: 0,
|
||||
StarRot: 0.33,
|
||||
StarSize: 0.10,
|
||||
StarStart: 0.0,
|
||||
StarEnd: 1.0,
|
||||
|
||||
BlurQuality:5.0,
|
||||
|
||||
Sparkcolor0: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor1: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor2: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor3: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor4: 'rgba(255,255,255,1.0)',
|
||||
Sparkcolor5: 'rgba(255,255,255,1.0)',
|
||||
|
||||
|
||||
Starcolor0: 'rgba(255,0,0,1.0)',
|
||||
Starcolor1: 'rgba(255,255,0,1.0)',
|
||||
Starcolor2: 'rgba(0,255,0,1.0)',
|
||||
Starcolor3: 'rgba(0,255,255,1.0)',
|
||||
Starcolor4: 'rgba(0,0,255,1.0)',
|
||||
Starcolor5: 'rgba(255,0,255,1.0)',
|
||||
|
||||
|
||||
},
|
||||
{
|
||||
name: _('Ring of Fire ❤️🔥'),
|
||||
SparkCount: 100,
|
||||
SparkStart: 0.0,
|
||||
SparkEnd: 1.0,
|
||||
SparkOffset: 1.0,
|
||||
|
||||
StarCount: 25,
|
||||
StarRot: 3.0,
|
||||
StarSize: 0.10,
|
||||
StarStart: 0.0,
|
||||
StarEnd: 1.0,
|
||||
|
||||
BlurQuality:5.0,
|
||||
|
||||
Sparkcolor0: 'rgba(255,0,0,1.0)', // Deep red
|
||||
Sparkcolor1: 'rgba(255,69,0,1.0)', // Fiery orange-red
|
||||
Sparkcolor2: 'rgba(255,140,0,1.0)', // Orange
|
||||
Sparkcolor3: 'rgba(255,215,0,1.0)', // Bright yellow
|
||||
Sparkcolor4: 'rgba(255,255,102,1.0)', // Light yellow
|
||||
Sparkcolor5: 'rgba(255,255,255,1.0)', // White (hottest point)
|
||||
|
||||
Starcolor0: 'rgba(255,0,0,1.0)', // Deep red
|
||||
Starcolor1: 'rgba(255,69,0,1.0)', // Fiery orange-red
|
||||
Starcolor2: 'rgba(255,140,0,1.0)', // Orange
|
||||
Starcolor3: 'rgba(255,215,0,1.0)', // Bright yellow
|
||||
Starcolor4: 'rgba(255,255,102,1.0)', // Light yellow
|
||||
Starcolor5: 'rgba(255,255,255,1.0)', // White (hottest point)
|
||||
|
||||
|
||||
|
||||
},
|
||||
];
|
||||
|
||||
// Create a new menu model to hold the presets and an action group for handling
|
||||
// selections.
|
||||
const menu = Gio.Menu.new();
|
||||
const group = Gio.SimpleActionGroup.new();
|
||||
const groupName = 'presets';
|
||||
|
||||
// Iterate over the presets to populate the menu.
|
||||
presets.forEach((preset, i) => {
|
||||
// Define an action name based on the preset index.
|
||||
const actionName = 'unicorn-fart' + i;
|
||||
|
||||
// Append the preset name to the menu.
|
||||
menu.append(preset.name, groupName + '.' + actionName);
|
||||
|
||||
// Create a new action for the preset.
|
||||
let action = Gio.SimpleAction.new(actionName, null);
|
||||
|
||||
// Connect the action to a function that loads the preset colors into the
|
||||
// dialog.
|
||||
action.connect('activate', () => {
|
||||
dialog.getProfileSettings().set_int('unicorn-fart-spark-count',preset.SparkCount);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-spark-start',preset.SparkStart);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-spark-end',preset.SparkEnd);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-spark-offset',preset.SparkOffset);
|
||||
|
||||
dialog.getProfileSettings().set_int('unicorn-fart-star-count',preset.StarCount);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-star-rotation',preset.StarRot);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-star-size',preset.StarSize);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-star-start',preset.StarStart);
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-star-end',preset.StarEnd);
|
||||
|
||||
dialog.getProfileSettings().set_double('unicorn-fart-blur-quality',preset.BlurQuality);
|
||||
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-0',preset.Sparkcolor0);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-1',preset.Sparkcolor1);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-2',preset.Sparkcolor2);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-3',preset.Sparkcolor3);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-4',preset.Sparkcolor4);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-spark-color-5',preset.Sparkcolor5);
|
||||
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-0',preset.Starcolor0);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-1',preset.Starcolor1);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-2',preset.Starcolor2);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-3',preset.Starcolor3);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-4',preset.Starcolor4);
|
||||
dialog.getProfileSettings().set_string('unicorn-fart-star-color-5',preset.Starcolor5);
|
||||
|
||||
});
|
||||
|
||||
// Add the action to the action group.
|
||||
group.add_action(action);
|
||||
});
|
||||
|
||||
// Assign the populated menu to the preset button.
|
||||
dialog.getBuilder()
|
||||
.get_object('unicorn-fart-preset-button')
|
||||
.set_menu_model(menu);
|
||||
|
||||
// Insert the action group into the root widget for handling the presets.
|
||||
const root = widget.get_root();
|
||||
root.insert_action_group(groupName, group);
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user