🎉 Add initial matrix shader
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+10
-2
@@ -13,7 +13,7 @@
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'use strict';
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const {Clutter} = imports.gi;
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const {Clutter, Gio} = imports.gi;
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const Workspace = imports.ui.workspace.Workspace;
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const WindowManager = imports.ui.windowManager.WindowManager;
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@@ -23,6 +23,7 @@ const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.common.utils;
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const FireShader = Me.imports.src.extension.FireShader.FireShader;
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const MatrixShader = Me.imports.src.extension.MatrixShader.MatrixShader;
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//////////////////////////////////////////////////////////////////////////////////////////
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// This extensions modifies the window-close animation to look like the window was set //
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@@ -39,6 +40,10 @@ class Extension {
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// from GNOME Tweaks, when you log in or when the screen is unlocked.
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enable() {
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// Load all of our resources.
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this._resources = Gio.Resource.load(Me.path + '/resources/burn-my-windows.gresource');
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Gio.resources_register(this._resources);
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// Store a reference to the settings object.
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this._settings = ExtensionUtils.getSettings();
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@@ -127,7 +132,7 @@ class Extension {
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tweakTransition('scale-y', 1);
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// Instead, we add a cool shader to our window actor!
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const shader = new FireShader(this._settings);
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const shader = new MatrixShader(this._settings);
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actor.add_effect(shader);
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// Update uniforms at each frame.
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@@ -144,6 +149,9 @@ class Extension {
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// Tweaks, when you log out or when the screen locks.
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disable() {
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// Unregister our resources.
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Gio.resources_unregister(this._resources);
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// Restore the original behavior.
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global.window_manager.disconnect(this._destroyConnection);
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