Merge branch 'feature/effect-profiles' into feature/effect-profiles-gs41
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@@ -44,7 +44,8 @@ var PixelWipe = class {
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shader._uStartPos = shader.get_uniform_location('uStartPos');
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shader._uStartPos = shader.get_uniform_location('uStartPos');
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// Write all uniform values at the start of each animation.
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings, forOpening, actor) => {
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shader.connect(
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'begin-animation', (shader, settings, forOpening, testMode, actor) => {
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// Because the actor position may change after the begin-animation signal is
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// Because the actor position may change after the begin-animation signal is
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// called, we set the uStartPos uniform during the update callback.
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// called, we set the uStartPos uniform during the update callback.
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this._startPointerPos = global.get_pointer();
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this._startPointerPos = global.get_pointer();
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