🚚 Move shader code to GLSL files
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// These should be included in every shader.
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// uForOpening: True if a window-open animation is ongoing, false otherwise.
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// uTexture: Contains the texture of the window.
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// uProgress: A value which transitions from 0 to 1 during the entire animation.
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// uTime: A steadily increasing value in seconds.
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// uSize: The size of uTexture in pixels.
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uniform bool uForOpening;
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uniform sampler2D uTexture;
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uniform float uProgress;
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uniform float uTime;
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uniform vec2 uSize;
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