🚚 Move shader code to GLSL files
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@@ -239,7 +239,7 @@ if (utils.isInShellProcess()) {
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// float uProgress: A value which transitions from 0 to 1 during the entire animation.
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// float uTime: A steadily increasing value in seconds.
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// vec2 uSize: The size of uTexture in pixels.
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${shaderSnippets.standardUniforms()}
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#include "common/uniforms.glsl"
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// The width of the fading effect is loaded from the settings.
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uniform float uFadeWidth;
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