🚚 Move shader code to GLSL files

This commit is contained in:
Simon Schneegans
2022-05-13 08:27:09 +02:00
parent 77d5de7b8e
commit 46cc997e2a
43 changed files with 1303 additions and 1334 deletions
+1 -1
View File
@@ -239,7 +239,7 @@ if (utils.isInShellProcess()) {
// float uProgress: A value which transitions from 0 to 1 during the entire animation.
// float uTime: A steadily increasing value in seconds.
// vec2 uSize: The size of uTexture in pixels.
${shaderSnippets.standardUniforms()}
#include "common/uniforms.glsl"
// The width of the fading effect is loaded from the settings.
uniform float uFadeWidth;