🔧 Use uDuration instead of uTime
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@@ -36,7 +36,7 @@ float getText(vec2 fragCoord) {
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// Choose random letter.
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uv += floor(hash22(floor(hash22(block) * vec2(12.9898, 78.233) +
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LETTER_FLICKER_SPEED * uTime + 42.254)) *
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LETTER_FLICKER_SPEED * uProgress * uDuration + 42.254)) *
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LETTER_TILES);
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return texture2D(uFontTexture, uv / LETTER_TILES).r;
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