🔧 Use uDuration instead of uTime
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@@ -70,14 +70,14 @@ void main() {
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scaledUV /= uScale;
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// Add molecule particles.
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vec2 uv = scaledUV + vec2(0, 0.1 * uTime);
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vec2 uv = scaledUV + vec2(0, 0.1 * uProgress * uDuration);
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uv *= 0.010598 * vec2(0.5 * uSize.x, uSize.y);
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float particles = 0.2 * pow((simplex3D(vec3(uv, 0.0 * uTime))), 3.0);
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float particles = 0.2 * pow((simplex3D(vec3(uv, 0.0 * uProgress * uDuration))), 3.0);
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// Add more molecule particles.
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for (int i = 1; i <= 3; ++i) {
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vec2 uv = scaledUV * 0.12154 / pow(1.5, i) * uSize;
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float atoms = simplex3D(vec3(uv, 2.0 * uTime / i));
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float atoms = simplex3D(vec3(uv, 2.0 * uProgress * uDuration / i));
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particles += 0.5 * pow(0.2 * (1.0 / (1.0 - atoms) - 1.0), 2);
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}
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