🔧 Use uDuration instead of uTime

This commit is contained in:
Simon Schneegans
2022-06-10 07:30:44 +02:00
parent 0bd0fb27b9
commit 46a1729e54
9 changed files with 30 additions and 26 deletions
+4 -2
View File
@@ -22,7 +22,7 @@
// vec2 iTexCoord: Texture coordinates for retrieving the window input color.
// bool uForOpening: True if a window-open animation is ongoing, false otherwise.
// float uProgress: A value which transitions from 0 to 1 during the animation.
// float uTime: A steadily increasing value in seconds.
// float uDuration: The duration of the current animation in seconds.
// vec2 uSize: The size of uTexture in pixels.
// float uPadding: The empty area around the actual window (e.g. where the shadow
// is drawn). For now, this will only be set on GNOME.
@@ -37,6 +37,7 @@
uniform float forOpening;
uniform sampler2D sampler;
uniform float uDuration;
uniform float textureWidth;
uniform float textureHeight;
uniform float animationProgress;
@@ -69,6 +70,7 @@ void setOutputColor(vec4 outColor) {
uniform float forOpening;
uniform sampler2D sampler;
uniform float uDuration;
uniform float textureWidth;
uniform float textureHeight;
uniform float animationProgress;
@@ -102,7 +104,7 @@ void setOutputColor(vec4 outColor) {
uniform bool uForOpening;
uniform sampler2D uTexture;
uniform float uProgress;
uniform float uTime;
uniform float uDuration;
uniform vec2 uSize;
uniform float uPadding;