🎉 Incinerate from pointer on kwin
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@@ -15,5 +15,8 @@
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<entry name="Color" type="Color">
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<entry name="Color" type="Color">
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<default>#ffb47f</default>
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<default>#ffb47f</default>
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</entry>
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</entry>
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<entry name="UsePointer" type="Bool">
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<default>true</default>
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</entry>
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</group>
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</group>
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</kcfg>
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</kcfg>
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@@ -5,5 +5,12 @@ let seed = [Math.random(), Math.random()];
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let startPos = seed[0] > seed[1] ? [seed[0], Math.floor(seed[1] + 0.5)] :
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let startPos = seed[0] > seed[1] ? [seed[0], Math.floor(seed[1] + 0.5)] :
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[Math.floor(seed[0] + 0.5), seed[1]];
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[Math.floor(seed[0] + 0.5), seed[1]];
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if (effect.readConfig('UsePointer', true)) {
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startPos = [
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(effects.cursorPos.x - window.x) / window.width,
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(effects.cursorPos.y - window.y) / window.height
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];
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}
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effect.setUniform(this.shader, 'uSeed', seed);
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effect.setUniform(this.shader, 'uSeed', seed);
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effect.setUniform(this.shader, 'uStartPos', startPos);
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effect.setUniform(this.shader, 'uStartPos', startPos);
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