🔧 Remove implicit casts
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@@ -129,10 +129,10 @@ vec4 alphaOver(vec4 under, vec4 over) {
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// Maps the given value from [0..1] to the given colors.
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vec3 tritone(float val, vec3 shadows, vec3 midtones, vec3 highlights) {
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if (val < 0.5) {
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return mix(shadows, midtones, smoothstep(0, 1, val * 2.0));
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return mix(shadows, midtones, smoothstep(0.0, 1.0, val * 2.0));
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}
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return mix(midtones, highlights, smoothstep(0, 1, val * 2.0 - 1.0));
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return mix(midtones, highlights, smoothstep(0.0, 1.0, val * 2.0 - 1.0));
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}
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// ---------------------------------------------------------------------- easing functions
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