♻️ Move shader code to bottom of file
This commit is contained in:
+63
-62
@@ -20,28 +20,81 @@ const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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//////////////////////////////////////////////////////////////////////////////////////////
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// The TVEffectShader hides the actor by making it first transparent from top and //
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// The TVShader hides the actor by making it first transparent from top and //
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// bottom towards the middle and then hiding the resulting line from left and right //
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// towards the center. //
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//////////////////////////////////////////////////////////////////////////////////////////
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let TVEffectShader = null;
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let TVShader = null;
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var TVEffect = class TVEffect {
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// ---------------------------------------------------------------------- static methods
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static getMinShellVersion() {
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return [3, 36];
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}
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static getSettingsPrefix() {
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return 'tv';
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}
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static getLabel() {
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return 'TV Effect';
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}
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static initPreferences(dialog) {
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dialog.getBuilder().add_from_resource(
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`/ui/${utils.isGTK4() ? 'gtk4' : 'gtk3'}/tvPage.ui`);
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// Bind all properties.
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dialog.bindAdjustment('tv-animation-time');
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dialog.bindColorButton('tv-effect-color');
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const stack = dialog.getBuilder().get_object('main-stack');
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stack.add_titled(dialog.getBuilder().get_object('tv-prefs'), 'tv', 'TV Effect');
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}
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static createShader(settings) {
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return new TVShader(settings);
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}
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// If there's a transition in progress, we re-target these transitions so that the
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// window is neither scaled nor faded.
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static tweakTransitions(actor, settings) {
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const animationTime = settings.get_int('tv-animation-time');
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const tweakTransition = (property, value) => {
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const transition = actor.get_transition(property);
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if (transition) {
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transition.set_to(value);
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transition.set_duration(animationTime);
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}
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};
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tweakTransition('opacity', 255);
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tweakTransition('scale-x', 1);
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tweakTransition('scale-y', 0.5);
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}
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}
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if (utils.isInShellProcess()) {
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const Clutter = imports.gi.Clutter;
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const shaderSnippets = Me.imports.src.shaderSnippets;
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TVEffectShader = GObject.registerClass(
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{Properties: {}, Signals: {}}, class TVEffectShader extends Clutter.ShaderEffect {
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_init(settings) {
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super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
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TVShader = GObject.registerClass({Properties: {}, Signals: {}},
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class TVShader extends Clutter.ShaderEffect {
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_init(settings) {
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super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
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const color =
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Clutter.Color.from_string(settings.get_string('tv-effect-color'))[1];
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const color = Clutter.Color.from_string(settings.get_string('tv-effect-color'))[1];
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this.set_shader_source(`
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this.set_shader_source(`
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// Inject some common shader snippets.
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${shaderSnippets.standardUniforms()}
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@@ -94,58 +147,6 @@ if (utils.isInShellProcess()) {
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// cogl_color_out = vec4(vec3(mask), 1);
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}
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`);
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};
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});
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}
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var TVEffect = class TVEffect {
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// ---------------------------------------------------------------------- static methods
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static getMinShellVersion() {
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return [3, 36];
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}
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static getSettingsPrefix() {
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return 'tv';
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}
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static getLabel() {
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return 'TV Effect';
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}
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static initPreferences(dialog) {
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dialog.getBuilder().add_from_resource(
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`/ui/${utils.isGTK4() ? 'gtk4' : 'gtk3'}/tvPage.ui`);
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// Bind all properties.
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dialog.bindAdjustment('tv-animation-time');
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dialog.bindColorButton('tv-effect-color');
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const stack = dialog.getBuilder().get_object('main-stack');
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stack.add_titled(dialog.getBuilder().get_object('tv-prefs'), 'tv', 'TV Effect');
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}
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static createShader(settings) {
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return new TVEffectShader(settings);
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}
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// If there's a transition in progress, we re-target these transitions so that the
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// window is neither scaled nor faded.
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static tweakTransitions(actor, settings) {
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const animationTime = settings.get_int('tv-animation-time');
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const tweakTransition = (property, value) => {
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const transition = actor.get_transition(property);
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if (transition) {
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transition.set_to(value);
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transition.set_duration(animationTime);
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}
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};
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tweakTransition('opacity', 255);
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tweakTransition('scale-x', 1);
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tweakTransition('scale-y', 0.5);
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}
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});
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}
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