🎉 🎉 Mushroom and AuraGlow ... in my main
placed both the Mushroom and AuraGlow in my main
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@@ -61,7 +61,7 @@ export default class ShaderFactory {
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// Only try to register the new type once.
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if (GObject.type_from_name(typeName) == null) {
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const outerThis = this;
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GObject.registerClass({GTypeName: typeName}, class ShaderImp extends Shader {
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GObject.registerClass({GTypeName: typeName}, class ShaderImp extends Shader{
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// This will actually load the GLSL source code from the resources.
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_init() {
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super._init(outerThis._nick);
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