🎉 🎉 Mushroom and AuraGlow ... in my main
placed both the Mushroom and AuraGlow in my main
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+25
-8
@@ -23,6 +23,7 @@ import {WindowPicker} from './src/WindowPicker.js';
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import * as utils from './src/utils.js';
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import Apparition from './src/effects/Apparition.js';
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import AuraGlow from './src/effects/AuraGlow.js';
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import BrokenGlass from './src/effects/BrokenGlass.js';
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import Doom from './src/effects/Doom.js';
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import EnergizeA from './src/effects/EnergizeA.js';
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@@ -44,7 +45,7 @@ import TRexAttack from './src/effects/TRexAttack.js';
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import TVEffect from './src/effects/TVEffect.js';
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import TVGlitch from './src/effects/TVGlitch.js';
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import Wisps from './src/effects/Wisps.js';
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import Mushroom from './src/effects/Mushroom.js';
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import * as Main from 'resource:///org/gnome/shell/ui/main.js';
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import {Workspace} from 'resource:///org/gnome/shell/ui/workspace.js';
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@@ -71,14 +72,30 @@ export default class BurnMyWindows extends Extension {
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// New effects must be registered here and in prefs.js.
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this._ALL_EFFECTS = [
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new Apparition(), new BrokenGlass(), new Doom(),
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new EnergizeA(), new EnergizeB(), new Fire(),
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new Focus(), new Glide(), new Glitch(),
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new Hexagon(), new Incinerate(), new Matrix(),
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new PaintBrush(), new Pixelate(), new PixelWheel(),
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new PixelWipe(), new Portal(), new SnapOfDisintegration(),
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new TRexAttack(), new TVEffect(), new TVGlitch(),
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new Apparition(),
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new AuraGlow(),
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new BrokenGlass(),
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new Doom(),
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new EnergizeA(),
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new EnergizeB(),
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new Fire(),
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new Focus(),
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new Glide(),
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new Glitch(),
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new Hexagon(),
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new Incinerate(),
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new Matrix(),
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new PaintBrush(),
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new Pixelate(),
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new PixelWheel(),
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new PixelWipe(),
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new Portal(),
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new SnapOfDisintegration(),
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new TRexAttack(),
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new TVEffect(),
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new TVGlitch(),
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new Wisps(),
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new Mushroom(),
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];
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// Load all of our resources.
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