🎉 Make matrix effect configurable
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@@ -51,6 +51,10 @@ var PreferencesDialog = class PreferencesDialog {
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this._bindColorButton('fire-color-3');
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this._bindColorButton('fire-color-4');
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this._bindColorButton('fire-color-5');
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this._bindAdjustment('matrix-scale');
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this._bindAdjustment('matrix-randomness');
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this._bindColorButton('matrix-trail-color');
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this._bindColorButton('matrix-tip-color');
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// The fire-gradient-reset button needs to by bound explicitly.
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this._builder.get_object('reset-fire-colors').connect('clicked', () => {
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@@ -99,7 +103,8 @@ var PreferencesDialog = class PreferencesDialog {
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}
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// Colors are stored as strings like 'rgb(1, 0.5, 0)'. As Gio.Settings.bind_with_mapping
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// is not available yet, we need to do the color conversion manually.
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// is not available yet, we need to do the color conversion manually. It also binds the
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// corresponding reset button.
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_bindColorButton(settingsKey) {
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const button = this._builder.get_object(settingsKey);
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@@ -120,6 +125,8 @@ var PreferencesDialog = class PreferencesDialog {
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// Initialize the button with the state in the settings.
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settingSignalHandler();
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this._bindResetButton(settingsKey);
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}
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// Connects any widget's property to a settings key. The widget must have the same ID as
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@@ -129,6 +136,12 @@ var PreferencesDialog = class PreferencesDialog {
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settingsKey, this._builder.get_object(settingsKey), property,
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Gio.SettingsBindFlags.DEFAULT);
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this._bindResetButton(settingsKey);
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}
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// Searches for a reset button for the given settings key and make it reset the settings
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// key when clicked.
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_bindResetButton(settingsKey) {
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const resetButton = this._builder.get_object('reset-' + settingsKey);
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if (resetButton) {
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resetButton.connect('clicked', () => {
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