🚚 Move uForOpening to standard uniforms
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@@ -156,7 +156,6 @@ if (utils.isInShellProcess()) {
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clawData.width, clawData.height, clawData.rowstride);
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}
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this._uForOpening = this.get_uniform_location('uForOpening');
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this._uClawTexture = this.get_uniform_location('uClawTexture');
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this._uFlashColor = this.get_uniform_location('uFlashColor');
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this._uSeed = this.get_uniform_location('uSeed');
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@@ -174,7 +173,6 @@ if (utils.isInShellProcess()) {
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const testMode = settings.get_boolean('test-mode');
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// clang-format off
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this.set_uniform_float(this._uForOpening, 1, [forOpening]);
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this.set_uniform_float(this._uFlashColor, 4, [c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
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this.set_uniform_float(this._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
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this.set_uniform_float(this._uClawSize, 1, [settings.get_double('claw-scratch-scale')]);
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@@ -199,7 +197,6 @@ if (utils.isInShellProcess()) {
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${shaderSnippets.compositing()}
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// See assets/README.md for how this texture was created.
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uniform bool uForOpening;
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uniform sampler2D uClawTexture;
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uniform vec4 uFlashColor;
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uniform vec2 uSeed;
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