🚚 Move uForOpening to standard uniforms
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@@ -163,7 +163,6 @@ if (utils.isInShellProcess()) {
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fontData.width, fontData.height, fontData.rowstride);
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}
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this._uForOpening = this.get_uniform_location('uForOpening');
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this._uFontTexture = this.get_uniform_location('uFontTexture');
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this._uTrailColor = this.get_uniform_location('uTrailColor');
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this._uTipColor = this.get_uniform_location('uTipColor');
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@@ -179,7 +178,6 @@ if (utils.isInShellProcess()) {
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const c2 = Clutter.Color.from_string(settings.get_string('matrix-tip-color'))[1];
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// clang-format off
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this.set_uniform_float(this._uForOpening, 1, [forOpening]);
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this.set_uniform_float(this._uTrailColor, 3, [c1.red / 255, c1.green / 255, c1.blue / 255]);
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this.set_uniform_float(this._uTipColor, 3, [c2.red / 255, c2.green / 255, c2.blue / 255]);
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this.set_uniform_float(this._uLetterSize, 1, [settings.get_int('matrix-scale')]);
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@@ -206,7 +204,6 @@ if (utils.isInShellProcess()) {
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${shaderSnippets.edgeMask()}
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${shaderSnippets.compositing()}
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uniform bool uForOpening;
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uniform sampler2D uFontTexture;
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uniform vec3 uTrailColor;
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uniform vec3 uTipColor;
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