🚚 Move uForOpening to standard uniforms
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@@ -167,7 +167,6 @@ if (utils.isInShellProcess()) {
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shardData.width, shardData.height, shardData.rowstride);
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}
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this._uForOpening = this.get_uniform_location('uForOpening');
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this._uShardTexture = this.get_uniform_location('uShardTexture');
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this._uSeed = this.get_uniform_location('uSeed');
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this._uEpicenter = this.get_uniform_location('uEpicenter');
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@@ -198,7 +197,6 @@ if (utils.isInShellProcess()) {
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const testMode = settings.get_boolean('test-mode');
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// clang-format off
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this.set_uniform_float(this._uForOpening, 1, [forOpening]);
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this.set_uniform_float(this._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
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this.set_uniform_float(this._uEpicenter, 2, [epicenterX, epicenterY]);
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this.set_uniform_float(this._uShardScale, 1, [settings.get_double('broken-glass-scale')]);
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@@ -220,7 +218,6 @@ if (utils.isInShellProcess()) {
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// Inject some common shader snippets.
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${shaderSnippets.standardUniforms()}
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uniform bool uForOpening;
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uniform sampler2D uShardTexture;
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uniform vec2 uSeed;
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uniform vec2 uEpicenter;
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