🎉 Add 3D noise option
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@@ -124,8 +124,12 @@ var FireShader = GObject.registerClass({Properties: {}, Signals: {}},
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// Get a noise value which moves vertically in time.
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vec2 uv = cogl_tex_coord_in[0].st * vec2(uSizeX, uSizeY) / FIRE_SCALE;
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uv.y += uTime * FIRE_SPEED;
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float noise = noise2D(uv * 7.5, 5);
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// float noise = noise3D(vec3(uv*7.5, uTime*FIRE_SPEED*4.0), 5);
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#if ${settings.get_boolean('flame-3d-noise') ? 1 : 0}
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float noise = noise3D(vec3(uv*7.5, uTime*FIRE_SPEED*3.0), 5);
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#else
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float noise = noise2D(uv * 7.5, 5);
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#endif
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// Modulate noise by effect mask.
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vec2 effectMask = effectMask(HIDE_TIME, FADE_WIDTH, EDGE_FADE);
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