♻️ Use more consistent key names

This commit is contained in:
Simon Schneegans
2025-02-16 07:01:46 +01:00
parent 293fbf1d0f
commit 2a1e5f2b22
9 changed files with 94 additions and 91 deletions
+16 -18
View File
@@ -40,22 +40,22 @@ export default class Effect {
constructor() {
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
// Store uniform locations of newly created shaders.
shader._uColorSpeed = shader.get_uniform_location('uColorSpeed');
shader._uRandomColorOffset = shader.get_uniform_location('uRandomColorOffset');
shader._uColorOffset = shader.get_uniform_location('uColorOffset');
shader._uColorSaturation = shader.get_uniform_location('uColorSaturation');
shader._uEdgeSize = shader.get_uniform_location('uEdgeSize');
shader._uEdgeHardness = shader.get_uniform_location('uEdgeHardness');
shader._uBlur = shader.get_uniform_location('uBlur');
shader._uSeed = shader.get_uniform_location('uSeed');
shader._uSpeed = shader.get_uniform_location('uSpeed');
shader._uRandomColor = shader.get_uniform_location('uRandomColor');
shader._uStartHue = shader.get_uniform_location('uStartHue');
shader._uSaturation = shader.get_uniform_location('uSaturation');
shader._uEdgeSize = shader.get_uniform_location('uEdgeSize');
shader._uEdgeHardness = shader.get_uniform_location('uEdgeHardness');
shader._uBlur = shader.get_uniform_location('uBlur');
shader._uSeed = shader.get_uniform_location('uSeed');
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings) => {
// clang-format off
shader.set_uniform_float(shader._uColorSpeed, 1, [settings.get_double('aura-glow-color-speed')]);
shader.set_uniform_float(shader._uRandomColorOffset, 1, [settings.get_boolean('aura-glow-random-color')]);
shader.set_uniform_float(shader._uColorOffset, 1, [settings.get_double('aura-glow-color-offset')]);
shader.set_uniform_float(shader._uColorSaturation, 1, [settings.get_double('aura-glow-color-saturation')]);
shader.set_uniform_float(shader._uSpeed, 1, [settings.get_double('aura-glow-speed')]);
shader.set_uniform_float(shader._uRandomColor, 1, [settings.get_boolean('aura-glow-random-color')]);
shader.set_uniform_float(shader._uStartHue, 1, [settings.get_double('aura-glow-start-hue')]);
shader.set_uniform_float(shader._uSaturation, 1, [settings.get_double('aura-glow-saturation')]);
shader.set_uniform_float(shader._uEdgeSize, 1, [settings.get_double('aura-glow-edge-size')]);
shader.set_uniform_float(shader._uEdgeHardness, 1, [settings.get_double('aura-glow-edge-hardness')]);
shader.set_uniform_float(shader._uBlur, 1, [settings.get_double('aura-glow-blur')]);
@@ -95,19 +95,17 @@ export default class Effect {
// binds all user interface elements to the respective settings keys of the profile.
static bindPreferences(dialog) {
dialog.bindAdjustment('aura-glow-animation-time');
dialog.bindAdjustment('aura-glow-color-speed');
dialog.bindAdjustment('aura-glow-speed');
dialog.bindSwitch('aura-glow-random-color');
dialog.bindAdjustment('aura-glow-color-offset');
dialog.bindAdjustment('aura-glow-color-saturation');
dialog.bindAdjustment('aura-glow-start-hue');
dialog.bindAdjustment('aura-glow-saturation');
dialog.bindAdjustment('aura-glow-edge-size');
dialog.bindAdjustment('aura-glow-edge-hardness');
dialog.bindAdjustment('aura-glow-blur');
// enable and disable the one slider
function enableDisablePref(dialog, state) {
dialog.getBuilder()
.get_object('aura-glow-color-offset-scale')
.set_sensitive(!state);
dialog.getBuilder().get_object('aura-glow-start-hue-slider').set_sensitive(!state);
}
const switchWidget = dialog.getBuilder().get_object('aura-glow-random-color');