♻️ Use more consistent key names
This commit is contained in:
@@ -31,10 +31,10 @@
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// vec4 getInputColor(vec2 coords)
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// void setOutputColor(vec4 outColor)
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uniform float uColorSpeed;
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uniform bool uRandomColorOffset;
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uniform float uColorOffset;
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uniform float uColorSaturation;
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uniform float uSpeed;
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uniform bool uRandomColor;
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uniform float uStartHue;
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uniform float uSaturation;
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uniform float uBlur;
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uniform vec2 uSeed;
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uniform float uEdgeSize;
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@@ -72,8 +72,8 @@ void main() {
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gradient += simplex2D((iTexCoord + uSeed)) * 0.5;
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// This mask is used for the color overlay.
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float glowMask = (progress - gradient) / mix(uEdgeSize, 0.5, progress);
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glowMask = 1.0 - clamp(glowMask - progress, 0.0, 1.0);
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float glowMask = (progress - gradient) / (uEdgeSize + 0.1);
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glowMask = 1.0 - clamp(glowMask, 0.0, 1.0);
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// Quickly fade out the glow mask at the end of the animation.
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glowMask *= easeOutSine(min(1.0, (1.0 - progress) * 4.0));
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@@ -90,10 +90,10 @@ void main() {
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}
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glowMask *= windowColor.a;
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vec3 glowColor = cos(progress * uColorSpeed + uv.xyx + vec3(0, 2, 4)).xyz;
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float colorOffset = (uRandomColorOffset) ? hash12(uSeed) : uColorOffset;
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vec3 glowColor = cos(progress * uSpeed + uv.xyx + vec3(0, 2, 4)).xyz;
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float colorOffset = (uRandomColor) ? hash12(uSeed) : uStartHue;
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glowColor = offsetHue(glowColor, colorOffset + 0.1);
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glowColor = clamp(glowColor * uColorSaturation, vec3(0.0), vec3(1.0));
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glowColor = clamp(glowColor * uSaturation, vec3(0.0), vec3(1.0));
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windowColor.rgb += glowColor * glowMask;
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@@ -31,13 +31,13 @@
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// void setOutputColor(vec4 outColor)
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// window time ... how we split the time between the window and the sparkle/star
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uniform float uWT;
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uniform float uXpos; // the Xposition of the star
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uniform float uYpos; // the Yposition of the star
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uniform float uSparkleRot; // the rotation of the star
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uniform float uSparkleSize; // the size of the star
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uniform bool uWinRot; // window rotation... but it's more of a warp
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uniform vec2 uSeed; // and random numbers
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uniform float uAnimationSplit;
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uniform float uHorizontalSparklePosition; // the Xposition of the star
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uniform float uVerticalSparklePosition; // the Yposition of the star
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uniform float uSparkleRot; // the rotation of the star
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uniform float uSparkleSize; // the size of the star
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uniform bool uWindowRotation; // window rotation... but it's more of a warp
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uniform vec2 uSeed; // and random numbers
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// Used to scale the window.
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vec2 scaleUV(vec2 uv, vec2 scale, vec2 centerOffset) {
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@@ -106,16 +106,18 @@ void main() {
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float progress = uForOpening ? 1.0 - uProgress : uProgress;
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// Scale progress ... the first half of the animation.
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float scalep = remap(progress, 0.0, uWT + 0.1, 0.0, 1.0);
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float scalep = remap(progress, 0.0, uAnimationSplit + 0.1, 0.0, 1.0);
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scalep = easeOutQuad(scalep);
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// Sparkle progress ... the second half of the animation.
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float sparkp = remap(progress, uWT - 0.1, 1.0, 0.0, 1.0);
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float sparkp = remap(progress, uAnimationSplit - 0.1, 1.0, 0.0, 1.0);
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sparkp = easeInOutSine(sparkp);
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// This is the offset of the window... don't let them go too far each way.
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vec2 offset = vec2(uXpos, uYpos * -1.0) * 0.20;
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vec2 scaleOffset = mix(vec2(0.0), vec2(uXpos, uYpos * -1.0) * 0.50, scalep);
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vec2 offset = vec2(uHorizontalSparklePosition, uVerticalSparklePosition * -1.0) * 0.20;
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vec2 scaleOffset =
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mix(vec2(0.0),
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vec2(uHorizontalSparklePosition, uVerticalSparklePosition * -1.0) * 0.50, scalep);
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// the UV for this function
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float aspect = uSize.x / uSize.y;
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@@ -129,7 +131,7 @@ void main() {
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// Rotation and if we are gonna rotate or not.
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vec3 rot = vec3(0.0);
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if (uWinRot) {
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if (uWindowRotation) {
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rot = hash32(uSeed);
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rot *= 2.0;
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rot -= 1.0;
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@@ -66,17 +66,17 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<child>
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<object class="AdwActionRow" id="aura-glow-action-row">
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<property name="title" translatable="yes">Start Color Hue</property>
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<property name="title" translatable="yes">Start Hue</property>
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<child>
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<object class="GtkScale" id="aura-glow-color-offset-scale">
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<object class="GtkScale" id="aura-glow-start-hue-slider">
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">2</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="aura-glow-color-offset">
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<object class="GtkAdjustment" id="aura-glow-start-hue">
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<property name="upper">1.0</property>
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<property name="lower">0.0</property>
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<property name="step-increment">0.1</property>
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@@ -86,7 +86,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-aura-glow-color-offset">
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<object class="GtkButton" id="reset-aura-glow-start-hue">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="valign">center</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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@@ -100,7 +100,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<child>
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<object class="AdwActionRow">
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<property name="title" translatable="yes">Color Speed</property>
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<property name="title" translatable="yes">Speed</property>
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<child>
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<object class="GtkScale">
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<property name="valign">center</property>
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@@ -109,7 +109,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="aura-glow-color-speed">
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<object class="GtkAdjustment" id="aura-glow-speed">
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<property name="upper">5.0</property>
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<property name="lower">-5.0</property>
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<property name="step-increment">0.25</property>
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@@ -119,7 +119,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-aura-glow-color-speed">
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<object class="GtkButton" id="reset-aura-glow-speed">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="valign">center</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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@@ -133,7 +133,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<child>
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<object class="AdwActionRow">
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<property name="title" translatable="yes">Color Saturation</property>
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<property name="title" translatable="yes">Saturation</property>
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<child>
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<object class="GtkScale">
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<property name="valign">center</property>
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@@ -142,7 +142,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="aura-glow-color-saturation">
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<object class="GtkAdjustment" id="aura-glow-saturation">
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<property name="upper">1.0</property>
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<property name="lower">0.0</property>
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<property name="step-increment">0.10</property>
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@@ -152,7 +152,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-aura-glow-color-saturation">
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<object class="GtkButton" id="reset-aura-glow-saturation">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="valign">center</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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@@ -63,7 +63,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="team-rocket-window-time">
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<object class="GtkAdjustment" id="team-rocket-animation-split">
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<property name="upper">0.8</property>
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<property name="lower">0.2</property>
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<property name="step-increment">0.01</property>
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@@ -74,7 +74,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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</child>
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<child>
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<object class="GtkButton" id="reset-team-rocket-window-time">
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<object class="GtkButton" id="reset-team-rocket-animation-split">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="valign">center</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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@@ -89,14 +89,14 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<child>
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<object class="AdwActionRow">
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<property name="title" translatable="yes">Rotate Window</property>
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<property name="activatable-widget">team-rocket-win-rot</property>
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<property name="activatable-widget">team-rocket-window-rotation</property>
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<child>
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<object class="GtkSwitch" id="team-rocket-win-rot">
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<object class="GtkSwitch" id="team-rocket-window-rotation">
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<property name="valign">center</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-team-rocket-win-rot">
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<object class="GtkButton" id="reset-team-rocket-window-rotation">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="valign">center</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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@@ -122,7 +122,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="team-rocket-x">
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<object class="GtkAdjustment" id="team-rocket-horizontal-sparkle-position">
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<property name="upper">1.0</property>
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<property name="lower">-1.0</property>
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<property name="step-increment">0.01</property>
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@@ -133,7 +133,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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</child>
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<child>
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<object class="GtkButton" id="reset-team-rocket-x">
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<object class="GtkButton" id="reset-team-rocket-horizontal-sparkle-position">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="valign">center</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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@@ -159,7 +159,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<property name="width-request">300</property>
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<property name="adjustment">
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<object class="GtkAdjustment" id="team-rocket-y">
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<object class="GtkAdjustment" id="team-rocket-vertical-sparkle-position">
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<property name="upper">1.0</property>
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<property name="lower">-1.0</property>
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<property name="step-increment">0.01</property>
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@@ -170,7 +170,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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</child>
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<child>
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<object class="GtkButton" id="reset-team-rocket-y">
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<object class="GtkButton" id="reset-team-rocket-vertical-sparkle-position">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="valign">center</property>
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<property name="tooltip-text" translatable="yes">Reset to Default Value</property>
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@@ -187,7 +187,6 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<object class="AdwActionRow">
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<property name="title" translatable="yes">Sparkle Size</property>
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<!-- <property name="subtitle" translatable="yes"></property> -->
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<child>
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<object class="GtkScale">
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@@ -225,7 +224,6 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<object class="AdwActionRow">
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<property name="title" translatable="yes">Sparkle Rotation</property>
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<!-- <property name="subtitle" translatable="yes"></property> -->
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<child>
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<object class="GtkScale">
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