♻️ Use more consistent key names
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@@ -5,9 +5,13 @@
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// The code below is called whenever the user changes something in the configuration of
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// the effect.
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effect.setUniform(this.shader, 'uWT', effect.readConfig('AnimationSplit', 1.0));
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effect.setUniform(this.shader, 'uWinRot', effect.readConfig('RotateWindow', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uXpos', effect.readConfig('HorizontalSparklePosition', 1.0));
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effect.setUniform(this.shader, 'uYpos', effect.readConfig('VerticalSparklePosition', 1.0));
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effect.setUniform(this.shader, 'uAnimationSplit',
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effect.readConfig('AnimationSplit', 1.0));
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effect.setUniform(this.shader, 'uWindowRotation',
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effect.readConfig('RotateWindow', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uHorizontalSparklePosition',
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effect.readConfig('HorizontalSparklePosition', 1.0));
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effect.setUniform(this.shader, 'uVerticalSparklePosition',
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effect.readConfig('VerticalSparklePosition', 1.0));
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effect.setUniform(this.shader, 'uSparkleRot', effect.readConfig('SparkleRotation', 1.0));
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effect.setUniform(this.shader, 'uSparkleSize', effect.readConfig('SparkleSize', 1.0));
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