♻️ Use more consistent key names
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@@ -5,10 +5,11 @@
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// The code below is called whenever the user changes something in the configuration of
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// the effect.
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effect.setUniform(this.shader, 'uColorSpeed', effect.readConfig('Speed', 1.0));
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effect.setUniform(this.shader, 'uRandomColorOffset', effect.readConfig('RandomColor', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uColorOffset', effect.readConfig('StartHue', 1.0));
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effect.setUniform(this.shader, 'uColorSaturation', effect.readConfig('Saturation', 1.0));
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effect.setUniform(this.shader, 'uSpeed', effect.readConfig('Speed', 1.0));
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effect.setUniform(this.shader, 'uRandomColor',
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effect.readConfig('RandomColor', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uStartHue', effect.readConfig('StartHue', 1.0));
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effect.setUniform(this.shader, 'uSaturation', effect.readConfig('Saturation', 1.0));
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effect.setUniform(this.shader, 'uBlur', effect.readConfig('BlurAmount', 1.0));
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effect.setUniform(this.shader, 'uEdgeSize', effect.readConfig('EdgeSize', 1.0));
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effect.setUniform(this.shader, 'uEdgeHardness', effect.readConfig('EdgeHardness', 1.0));
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@@ -5,9 +5,13 @@
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// The code below is called whenever the user changes something in the configuration of
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// the effect.
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effect.setUniform(this.shader, 'uWT', effect.readConfig('AnimationSplit', 1.0));
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effect.setUniform(this.shader, 'uWinRot', effect.readConfig('RotateWindow', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uXpos', effect.readConfig('HorizontalSparklePosition', 1.0));
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effect.setUniform(this.shader, 'uYpos', effect.readConfig('VerticalSparklePosition', 1.0));
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effect.setUniform(this.shader, 'uAnimationSplit',
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effect.readConfig('AnimationSplit', 1.0));
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effect.setUniform(this.shader, 'uWindowRotation',
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effect.readConfig('RotateWindow', true) ? 1.0 : 0.0);
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effect.setUniform(this.shader, 'uHorizontalSparklePosition',
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effect.readConfig('HorizontalSparklePosition', 1.0));
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effect.setUniform(this.shader, 'uVerticalSparklePosition',
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effect.readConfig('VerticalSparklePosition', 1.0));
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effect.setUniform(this.shader, 'uSparkleRot', effect.readConfig('SparkleRotation', 1.0));
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effect.setUniform(this.shader, 'uSparkleSize', effect.readConfig('SparkleSize', 1.0));
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