♻️ Use more consistent key names

This commit is contained in:
Simon Schneegans
2025-02-16 07:01:46 +01:00
parent 293fbf1d0f
commit 2a1e5f2b22
9 changed files with 94 additions and 91 deletions
+5 -4
View File
@@ -5,10 +5,11 @@
// The code below is called whenever the user changes something in the configuration of
// the effect.
effect.setUniform(this.shader, 'uColorSpeed', effect.readConfig('Speed', 1.0));
effect.setUniform(this.shader, 'uRandomColorOffset', effect.readConfig('RandomColor', true) ? 1.0 : 0.0);
effect.setUniform(this.shader, 'uColorOffset', effect.readConfig('StartHue', 1.0));
effect.setUniform(this.shader, 'uColorSaturation', effect.readConfig('Saturation', 1.0));
effect.setUniform(this.shader, 'uSpeed', effect.readConfig('Speed', 1.0));
effect.setUniform(this.shader, 'uRandomColor',
effect.readConfig('RandomColor', true) ? 1.0 : 0.0);
effect.setUniform(this.shader, 'uStartHue', effect.readConfig('StartHue', 1.0));
effect.setUniform(this.shader, 'uSaturation', effect.readConfig('Saturation', 1.0));
effect.setUniform(this.shader, 'uBlur', effect.readConfig('BlurAmount', 1.0));
effect.setUniform(this.shader, 'uEdgeSize', effect.readConfig('EdgeSize', 1.0));
effect.setUniform(this.shader, 'uEdgeHardness', effect.readConfig('EdgeHardness', 1.0));
+8 -4
View File
@@ -5,9 +5,13 @@
// The code below is called whenever the user changes something in the configuration of
// the effect.
effect.setUniform(this.shader, 'uWT', effect.readConfig('AnimationSplit', 1.0));
effect.setUniform(this.shader, 'uWinRot', effect.readConfig('RotateWindow', true) ? 1.0 : 0.0);
effect.setUniform(this.shader, 'uXpos', effect.readConfig('HorizontalSparklePosition', 1.0));
effect.setUniform(this.shader, 'uYpos', effect.readConfig('VerticalSparklePosition', 1.0));
effect.setUniform(this.shader, 'uAnimationSplit',
effect.readConfig('AnimationSplit', 1.0));
effect.setUniform(this.shader, 'uWindowRotation',
effect.readConfig('RotateWindow', true) ? 1.0 : 0.0);
effect.setUniform(this.shader, 'uHorizontalSparklePosition',
effect.readConfig('HorizontalSparklePosition', 1.0));
effect.setUniform(this.shader, 'uVerticalSparklePosition',
effect.readConfig('VerticalSparklePosition', 1.0));
effect.setUniform(this.shader, 'uSparkleRot', effect.readConfig('SparkleRotation', 1.0));
effect.setUniform(this.shader, 'uSparkleSize', effect.readConfig('SparkleSize', 1.0));