🎉 Add support for alpha channel in color of TV Effect, TV Glitch, and Glitch
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@@ -59,7 +59,7 @@ var Glitch = class {
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// clang-format off
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shader.set_uniform_float(shader._uSeed, 1, [testMode ? 0 : Math.random()]);
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shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
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shader.set_uniform_float(shader._uColor, 4, [c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
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shader.set_uniform_float(shader._uScale, 1, [settings.get_double('glitch-scale')]);
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shader.set_uniform_float(shader._uStrength, 1, [settings.get_double('glitch-strength')]);
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shader.set_uniform_float(shader._uSpeed, 1, [settings.get_double('glitch-speed')]);
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@@ -51,8 +51,8 @@ var TVEffect = class {
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings) => {
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const c = Clutter.Color.from_string(settings.get_string('tv-effect-color'))[1];
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shader.set_uniform_float(shader._uColor, 3,
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[c.red / 255, c.green / 255, c.blue / 255]);
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shader.set_uniform_float(
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shader._uColor, 4, [c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
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});
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});
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}
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+1
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@@ -60,7 +60,7 @@ var TVGlitch = class {
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// clang-format off
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shader.set_uniform_float(shader._uSeed, 1, [testMode ? 0 : Math.random()]);
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shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
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shader.set_uniform_float(shader._uColor, 4, [c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
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shader.set_uniform_float(shader._uScale, 1, [settings.get_double('tv-glitch-scale')]);
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shader.set_uniform_float(shader._uStrength, 1, [settings.get_double('tv-glitch-strength')]);
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shader.set_uniform_float(shader._uSpeed, 1, [settings.get_double('tv-glitch-speed')]);
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