🎉 Add support for alpha channel in color of TV Effect, TV Glitch, and Glitch

This commit is contained in:
Simon Schneegans
2023-01-23 17:15:47 +01:00
parent 50780eba46
commit 28d6531a87
19 changed files with 35 additions and 32 deletions
+1 -1
View File
@@ -59,7 +59,7 @@ var Glitch = class {
// clang-format off
shader.set_uniform_float(shader._uSeed, 1, [testMode ? 0 : Math.random()]);
shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
shader.set_uniform_float(shader._uColor, 4, [c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('glitch-scale')]);
shader.set_uniform_float(shader._uStrength, 1, [settings.get_double('glitch-strength')]);
shader.set_uniform_float(shader._uSpeed, 1, [settings.get_double('glitch-speed')]);
+2 -2
View File
@@ -51,8 +51,8 @@ var TVEffect = class {
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings) => {
const c = Clutter.Color.from_string(settings.get_string('tv-effect-color'))[1];
shader.set_uniform_float(shader._uColor, 3,
[c.red / 255, c.green / 255, c.blue / 255]);
shader.set_uniform_float(
shader._uColor, 4, [c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
});
});
}
+1 -1
View File
@@ -60,7 +60,7 @@ var TVGlitch = class {
// clang-format off
shader.set_uniform_float(shader._uSeed, 1, [testMode ? 0 : Math.random()]);
shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
shader.set_uniform_float(shader._uColor, 4, [c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('tv-glitch-scale')]);
shader.set_uniform_float(shader._uStrength, 1, [settings.get_double('tv-glitch-strength')]);
shader.set_uniform_float(shader._uSpeed, 1, [settings.get_double('tv-glitch-speed')]);