♻️ Make it possible to reuse the fire shader

This commit is contained in:
Simon Schneegans
2022-05-04 21:10:04 +02:00
parent fa9941ce5b
commit 27d2a43c99
3 changed files with 135 additions and 82 deletions
+10 -10
View File
@@ -32,17 +32,17 @@ const utils = Me.imports.src.utils;
// New effects must be registered here and in extension.js.
const ALL_EFFECTS = [
Me.imports.src.Apparition.Apparition,
Me.imports.src.BrokenGlass.BrokenGlass,
Me.imports.src.EnergizeA.EnergizeA,
Me.imports.src.EnergizeB.EnergizeB,
// Me.imports.src.Apparition.Apparition,
// Me.imports.src.BrokenGlass.BrokenGlass,
// Me.imports.src.EnergizeA.EnergizeA,
// Me.imports.src.EnergizeB.EnergizeB,
Me.imports.src.Fire.Fire,
Me.imports.src.Hexagon.Hexagon,
Me.imports.src.Matrix.Matrix,
Me.imports.src.SnapOfDisintegration.SnapOfDisintegration,
Me.imports.src.TRexAttack.TRexAttack,
Me.imports.src.TVEffect.TVEffect,
Me.imports.src.Wisps.Wisps,
// Me.imports.src.Hexagon.Hexagon,
// Me.imports.src.Matrix.Matrix,
// Me.imports.src.SnapOfDisintegration.SnapOfDisintegration,
// Me.imports.src.TRexAttack.TRexAttack,
// Me.imports.src.TVEffect.TVEffect,
// Me.imports.src.Wisps.Wisps,
];
// This template widget class is defined at the bottom of this file.