🔧 Use GTK for color conversion
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@@ -22,6 +22,10 @@ import * as utils from '../utils.js';
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// only uses the static metadata of the effect.
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const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
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// We import Gtk for the color preview in the preferences dialog. This is only available
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// and required in the preferences process.
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const Gtk = await utils.importInPrefsOnly('gi://Gtk');
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const _ = await utils.importGettext();
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//////////////////////////////////////////////////////////////////////////////////////////
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@@ -108,10 +112,10 @@ export default class Effect {
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.set_draw_func((area, cairo) => {
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const hueScale = dialog.getBuilder().get_object('aura-glow-start-hue-slider');
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const satScale = dialog.getBuilder().get_object('aura-glow-saturation-slider');
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const color = utils.hsvToRgb(hueScale.get_value(), satScale.get_value(), 1);
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const [r, g, b] = Gtk.hsv_to_rgb(hueScale.get_value(), satScale.get_value(), 1);
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const height = area.get_allocated_height();
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const width = area.get_allocated_width();
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cairo.setSourceRGB(color.r, color.g, color.b);
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cairo.setSourceRGB(r, g, b);
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cairo.arc(width / 2, height / 2, width / 2, 0.0, 2 * Math.PI);
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cairo.fill();
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});
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+9
-39
@@ -102,6 +102,15 @@ export async function importInShellOnly(module) {
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return null;
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}
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// This method can be used to import a module in the preferences process only. The same as
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// importInShellOnly(), but the other way around.
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export async function importInPrefsOnly(module) {
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if (typeof global === 'undefined') {
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return (await import(module)).default;
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}
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return null;
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}
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// This method can be used to import gettext. This is done differently in the
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// GNOME Shell process and in the preferences process.
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export async function importGettext() {
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@@ -195,42 +204,3 @@ export function parseColor(string) {
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return [color.red / 255, color.green / 255, color.blue / 255, color.alpha / 255];
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}
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// Converts a color in hsv space into rgb.
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// https://stackoverflow.com/a/17243070
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export function hsvToRgb(h, s, v) {
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var r, g, b, i, f, p, q, t;
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if (arguments.length === 1) {
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(s = h.s), (v = h.v), (h = h.h);
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}
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i = Math.floor(h * 6);
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f = h * 6 - i;
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p = v * (1 - s);
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q = v * (1 - f * s);
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t = v * (1 - (1 - f) * s);
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switch (i % 6) {
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case 0:
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(r = v), (g = t), (b = p);
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break;
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case 1:
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(r = q), (g = v), (b = p);
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break;
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case 2:
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(r = p), (g = v), (b = t);
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break;
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case 3:
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(r = p), (g = q), (b = v);
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break;
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case 4:
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(r = t), (g = p), (b = v);
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break;
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case 5:
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(r = v), (g = p), (b = q);
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break;
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}
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return {
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r,
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g,
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b,
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};
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}
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