🔧 Do not import the ShaderFactory in the preferences process
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+7
-6
@@ -16,7 +16,8 @@
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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import {ShaderFactory} from '../ShaderFactory.js';
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const ShaderFactory =
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typeof global !== 'undefined' ? (await import('../ShaderFactory.js'))?.default : null;
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect melts your windows. Inspired by the legendary screen transitions of the //
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@@ -33,7 +34,7 @@ export default class Effect {
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// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
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// newly created shader instance.
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constructor() {
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this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
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this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
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// Store uniform locations of newly created shaders.
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shader._uActorScale = shader.get_uniform_location('uActorScale');
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shader._uHorizontalScale = shader.get_uniform_location('uHorizontalScale');
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@@ -65,7 +66,7 @@ export default class Effect {
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// The effect is not available on GNOME Shell 3.36 as it requires scaling of the window
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// actor.
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getMinShellVersion() {
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static getMinShellVersion() {
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return [3, 38];
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}
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@@ -73,13 +74,13 @@ export default class Effect {
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// required. It should match the prefix of the settings keys which store whether the
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// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
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// (e.g. '*-animation-time').
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getNick() {
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static getNick() {
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return 'doom';
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}
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// This will be shown in the sidebar of the preferences dialog as well as in the
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// drop-down menus where the user can choose the effect.
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getLabel() {
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static getLabel() {
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return _('Doom');
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}
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@@ -87,7 +88,7 @@ export default class Effect {
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// This is called by the preferences dialog whenever a new effect profile is loaded. It
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// binds all user interface elements to the respective settings keys of the profile.
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bindPreferences(dialog) {
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static bindPreferences(dialog) {
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dialog.bindAdjustment('doom-animation-time');
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dialog.bindAdjustment('doom-horizontal-scale');
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dialog.bindAdjustment('doom-vertical-scale');
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