🔧 Do not import the ShaderFactory in the preferences process

This commit is contained in:
Simon Schneegans
2023-09-08 20:45:58 +02:00
parent 3f05c946ec
commit 14cd1db7e9
25 changed files with 205 additions and 180 deletions
+21 -21
View File
@@ -101,27 +101,27 @@ export default class BurnMyWindowsPreferences extends ExtensionPreferences {
// New effects must be registered here and in extension.js.
this._ALL_EFFECTS = [
new Apparition(),
new BrokenGlass(),
new Doom(),
new EnergizeA(),
new EnergizeB(),
new Fire(),
new Glide(),
new Glitch(),
new Hexagon(),
new Incinerate(),
new Matrix(),
new PaintBrush(),
new Pixelate(),
new PixelWheel(),
new PixelWipe(),
new Portal(),
new SnapOfDisintegration(),
new TRexAttack(),
new TVEffect(),
new TVGlitch(),
new Wisps(),
Apparition,
BrokenGlass,
Doom,
EnergizeA,
EnergizeB,
Fire,
Glide,
Glitch,
Hexagon,
Incinerate,
Matrix,
PaintBrush,
Pixelate,
PixelWheel,
PixelWipe,
Portal,
SnapOfDisintegration,
TRexAttack,
TVEffect,
TVGlitch,
Wisps,
];
// Load all of our resources.