🎉 Start incinerate effect at pointer location

This commit is contained in:
Simon Schneegans
2022-07-20 17:06:04 +02:00
parent 355a9eb395
commit 144fc16634
6 changed files with 180 additions and 12 deletions
+6 -1
View File
@@ -1,4 +1,9 @@
// This part is automatically included in the effect's source during the build process.
// The code below is called whenever a window is closed or opened.
effect.setUniform(this.shader, 'uSeed', [Math.random(), Math.random()]);
let seed = [Math.random(), Math.random()];
let startPos = seed[0] > seed[1] ? [seed[0], Math.floor(seed[1] + 0.5)] :
[Math.floor(seed[0] + 0.5), seed[1]];
effect.setUniform(this.shader, 'uSeed', seed);
effect.setUniform(this.shader, 'uStartPos', startPos);