🎉 Start incinerate effect at pointer location
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@@ -1,4 +1,9 @@
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// This part is automatically included in the effect's source during the build process.
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// The code below is called whenever a window is closed or opened.
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effect.setUniform(this.shader, 'uSeed', [Math.random(), Math.random()]);
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let seed = [Math.random(), Math.random()];
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let startPos = seed[0] > seed[1] ? [seed[0], Math.floor(seed[1] + 0.5)] :
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[Math.floor(seed[0] + 0.5), seed[1]];
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effect.setUniform(this.shader, 'uSeed', seed);
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effect.setUniform(this.shader, 'uStartPos', startPos);
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