🔧 Use vec2 for size uniform

This commit is contained in:
Simon Schneegans
2022-05-11 05:33:25 +02:00
parent afaeebd0ab
commit 1347fc4d11
11 changed files with 21 additions and 24 deletions
+1 -1
View File
@@ -219,7 +219,7 @@ if (utils.isInShellProcess()) {
// Shift coordinates by a random offset and make sure the have a 1:1 aspect ratio.
vec2 coords = texCoords + hash22(seed);
coords *= uSizeX < uSizeY ? vec2(1.0, 1.0 * uSizeY / uSizeX) : vec2(1.0 * uSizeX / uSizeY, 1.0);
coords *= uSize.x < uSize.y ? vec2(1.0, 1.0 * uSize.y / uSize.x) : vec2(1.0 * uSize.x / uSize.y, 1.0);
// Apply global scale.
coords *= gridScale;