🔧 Use vec2 for size uniform
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@@ -259,7 +259,7 @@ if (utils.isInShellProcess()) {
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// Now check wether there is actually something in the current dust layer at
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// the coords position.
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vec2 dustCoords = (coords + uSeed) * vec2(uSizeX, uSizeY) / uDustScale / 100.0;
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vec2 dustCoords = (coords + uSeed) * uSize / uDustScale / 100.0;
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vec2 dustMap = texture2D(uDustTexture, dustCoords).rg;
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float dustGroup = floor(dustMap.g * DUST_LAYERS * 0.999);
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