🔧 Use vec2 for size uniform
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@@ -258,7 +258,7 @@ if (utils.isInShellProcess()) {
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float glowProgress = smoothstep(0, 1, clamp(progress / 0.5, 0, 1));
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float tileProgress = smoothstep(0, 1, clamp((progress - 0.5) / 0.5, 0, 1));
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vec2 texScale = 0.1 * vec2(uSizeX, uSizeY) / uScale;
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vec2 texScale = 0.1 * uSize / uScale;
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vec4 hex = getHexagons(cogl_tex_coord_in[0].st * texScale);
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if (tileProgress > hex.z) {
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