🔧 Use vec2 for size uniform
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@@ -382,7 +382,7 @@ if (utils.isInShellProcess()) {
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const code = `
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// Get a noise value which moves vertically in time.
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vec2 uv = cogl_tex_coord_in[0].st * vec2(uSizeX, uSizeY) / vec2(400, 600) / uScale;
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vec2 uv = cogl_tex_coord_in[0].st * uSize / vec2(400, 600) / uScale;
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uv.y += uTime * uMovementSpeed;
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float noise = u3DNoise ? simplex3DFractal(vec3(uv*4.0, uTime*uMovementSpeed*1.5))
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