🔧 Use vec2 for size uniform
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@@ -265,7 +265,7 @@ if (utils.isInShellProcess()) {
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coords += uEpicenter;
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// Retrieve information from the shard texture for our layer.
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vec2 shardCoords = (coords + uSeed) * vec2(uSizeX, uSizeY) / uShardScale / 500.0;
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vec2 shardCoords = (coords + uSeed) * uSize / uShardScale / 500.0;
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vec2 shardMap = texture2D(uShardTexture, shardCoords).rg;
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// The green channel contains a random value in [0..1] for each shard. We
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