🔧 Make alphaOver more readable
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@@ -121,8 +121,8 @@ void setOutputColor(vec4 outColor) { cogl_color_out = outColor; }
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// The Shell.GLSLEffect uses straight alpha blending. This helper method allows
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// compositing color values in the shader in the same way.
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vec4 alphaOver(vec4 under, vec4 over) {
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float alpha = over.a + under.a * (1.0 - over.a);
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return vec4((over.rgb * over.a + under.rgb * under.a * (1.0 - over.a)) / alpha, alpha);
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float alpha = mix(under.a, 1.0, over.a);
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return vec4(mix(under.rgb * under.a, over.rgb, over.a) / alpha, alpha);
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}
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// ------------------------------------------------------------------------- color helpers
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