📝 Add tags according to the RESUSE specification

This commit is contained in:
Simon Schneegans
2022-09-16 17:45:08 +02:00
parent 32ec743647
commit 0ff2679f6c
140 changed files with 2341 additions and 1296 deletions
+3 -2
View File
@@ -7,10 +7,11 @@
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
// Copyright (c) 2021 Simon Schneegans //
// Released under the GPLv3 or later. See LICENSE file for details. //
//////////////////////////////////////////////////////////////////////////////////////////
// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
// SPDX-License-Identifier: GPL-3.0-or-later
// The content from common.glsl is automatically prepended to each shader effect.
uniform bool u3DNoise;