🔧 Use new global methods for shader I/O
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@@ -106,7 +106,7 @@ uniform float uTime;
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uniform vec2 uSize;
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uniform float uPadding;
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// On GNOME, we set iTexCoord and oColor to be aliases for the cogl variables.
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// On GNOME, we set iTexCoord to be an alias for the cogl variables.
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#define iTexCoord cogl_tex_coord_in[0]
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// Shell.GLSLEffect uses straight alpha. So we have to convert from premultiplied.
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