🎉 Add support for GNOME Shell 47
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@@ -63,11 +63,8 @@ export default class Effect {
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings, forOpening, testMode) => {
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// The dust particles will fade to this color over time.
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const c = Clutter.Color.from_string(settings.get_string('snap-color'))[1];
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// clang-format off
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shader.set_uniform_float(shader._uDustColor, 4, [c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
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shader.set_uniform_float(shader._uDustColor, 4, utils.parseColor(settings.get_string('snap-color')));
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shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
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shader.set_uniform_float(shader._uDustScale, 1, [settings.get_double('snap-scale')]);
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// clang-format on
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