🎉 Add support for GNOME Shell 47

This commit is contained in:
Simon Schneegans
2024-07-31 07:54:47 +02:00
parent d3d88383f7
commit 00882e1898
15 changed files with 60 additions and 47 deletions
+2 -6
View File
@@ -65,13 +65,9 @@ export default class Effect {
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings) => {
const c1 =
Clutter.Color.from_string(settings.get_string('matrix-trail-color'))[1];
const c2 = Clutter.Color.from_string(settings.get_string('matrix-tip-color'))[1];
// clang-format off
shader.set_uniform_float(shader._uTrailColor, 3, [c1.red / 255, c1.green / 255, c1.blue / 255]);
shader.set_uniform_float(shader._uTipColor, 3, [c2.red / 255, c2.green / 255, c2.blue / 255]);
shader.set_uniform_float(shader._uTrailColor, 3, utils.parseColor(settings.get_string('matrix-trail-color')));
shader.set_uniform_float(shader._uTipColor, 3, utils.parseColor(settings.get_string('matrix-tip-color')));
shader.set_uniform_float(shader._uLetterSize, 1, [settings.get_int('matrix-scale')]);
shader.set_uniform_float(shader._uRandomness, 1, [settings.get_double('matrix-randomness')]);
shader.set_uniform_float(shader._uOverShoot, 1, [settings.get_double('matrix-overshoot')]);