🎉 Add support for GNOME Shell 47
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@@ -65,13 +65,9 @@ export default class Effect {
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings) => {
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const c1 =
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Clutter.Color.from_string(settings.get_string('matrix-trail-color'))[1];
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const c2 = Clutter.Color.from_string(settings.get_string('matrix-tip-color'))[1];
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// clang-format off
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shader.set_uniform_float(shader._uTrailColor, 3, [c1.red / 255, c1.green / 255, c1.blue / 255]);
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shader.set_uniform_float(shader._uTipColor, 3, [c2.red / 255, c2.green / 255, c2.blue / 255]);
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shader.set_uniform_float(shader._uTrailColor, 3, utils.parseColor(settings.get_string('matrix-trail-color')));
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shader.set_uniform_float(shader._uTipColor, 3, utils.parseColor(settings.get_string('matrix-tip-color')));
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shader.set_uniform_float(shader._uLetterSize, 1, [settings.get_int('matrix-scale')]);
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shader.set_uniform_float(shader._uRandomness, 1, [settings.get_double('matrix-randomness')]);
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shader.set_uniform_float(shader._uOverShoot, 1, [settings.get_double('matrix-overshoot')]);
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