🎉 Add support for GNOME Shell 47

This commit is contained in:
Simon Schneegans
2024-07-31 07:54:47 +02:00
parent d3d88383f7
commit 00882e1898
15 changed files with 60 additions and 47 deletions
+2 -9
View File
@@ -50,20 +50,13 @@ export default class Effect {
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings, forOpening, testMode) => {
// Get the two configurable colors. They are directly injected into the shader
// code below.
const gc =
Clutter.Color.from_string(settings.get_string('hexagon-glow-color'))[1];
const lc =
Clutter.Color.from_string(settings.get_string('hexagon-line-color'))[1];
// clang-format off
shader.set_uniform_float(shader._uAdditiveBlending, 1, [settings.get_boolean('hexagon-additive-blending')]);
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('hexagon-scale')]);
shader.set_uniform_float(shader._uLineWidth, 1, [settings.get_double('hexagon-line-width')]);
shader.set_uniform_float(shader._uGlowColor, 4, [gc.red / 255, gc.green / 255, gc.blue / 255, gc.alpha / 255]);
shader.set_uniform_float(shader._uLineColor, 4, [lc.red / 255, lc.green / 255, lc.blue / 255, lc.alpha / 255]);
shader.set_uniform_float(shader._uGlowColor, 4, utils.parseColor(settings.get_string('hexagon-glow-color')));
shader.set_uniform_float(shader._uLineColor, 4, utils.parseColor(settings.get_string('hexagon-line-color')));
// clang-format on
});
});